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Comments: 15
Ideas: 0
Rating: 3.9091
Condition: Normal
ID: 310


November 5, 2005, 4:15 pm

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The Armor of Glorious Returns


A guaranteed life-saver in some situations, a good armor anytime. Several miraculous death-and-return situations were observed on its wearers, but seldom attributed to the simple leather armor.

The armor is made of some fine kind of leather, it is thick, but durable. There are still faint traces of a clenched fist, painted long ago on the breast. The design is quite old, but who cares if it is useful.

The armour is a completely forgotten relic, of a religion known to only a few scholars now. Gone are the days, when tribal conflicts were resolved by a simple duel. The tribes have selected their champions. Two warriors, each wearing the Armour, fiercely battled, until only one man left standing. The wondrous powers of this armour kept both the winner, and the loser in shape, sure thing. Unfortunately for the loser, he was moments later sacrificed to the terrible gods of war, that hunger for the living, and would not be appeased by a mere corpse.

The tribes are gone, the priests forgotten, only the armour stays as the last proof of their civilisation. On the inside are faded incriptions that few could decipher now (and fewer would notice…). Two armours exist, but the other one may be anywhere.

Since its creation it had many owners, most of them survived the theft and may be seeking it even to this day.

Magical Properties:

Sometimes the wearer does not recognize the power until the moment of ‘death’. The mischievous DM may not reveal it for a time, to confuse the player. But any character active in combat will soon find out…

The armor converts any real damage caused by melee weapons into subdual damage. The character feels hurt as in real combat, and feels the pain, so after loosing all hit points, he merely passes out, but does not die. The character is also ‘protected’ from kicks and hits.

If a character should ‘die’ in this way (= is knocked out), a Fake Death effect is projected on his body, until he regains his consciousness.

Certain attacks of monsters, like being hit by a tail or claws, will again cause only subdual damage, or will be half real - at the DM’s discretion. This may be also true for certain martial arts. Other damage, from missile weapons, or monster bite or claw attacks is always counted as ‘real’ damage.

The character, if in ordinary man-to-man combat, does not die of his wounds, even if he should. The wounds itself do never bleed (unless real damage is caused), or bleed only slightly. It should be noted, that despite the pain and the slight shock of not dieing, the ‘wounds’ - bruises and cuts - heal much faster than real wounds would. The character may start to feel reckless and too bold. But as mentioned above, the armor does not protect from all kinds of damage, and once you are K.O. or really dead, someone may take your possesions, incuding the armor. The armor changed owners several times this way. On the other hand, a ‘corpse’ that came alive again scared more than a few would-be-robbers.

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Comments ( 15 )
Commenters gain extra XP from Author votes.

May 15, 2003, 1:03
Other than a silly name, a good item all around.
May 15, 2003, 10:23
Am not good at inventing names. Anyone knows some better?

Was thinking about a weak fighter, that is 'killed' and 'revived' over and over, always attacking and annoying those heroes...

...just a passing thought, don't mind it.
Barbarian Horde
May 15, 2003, 12:42
"Returning Armor"
How's that?
(This is Captain Penguin speaking)
May 16, 2003, 6:08
'The Armor of Return'
July 10, 2003, 2:36
I like the name of the armor, I like the idea, I am just wondering how it fits the rules....

(when at minus 10, subdual dammage normaly reverts to real damage, but perhaps I should read: the armor makes sure this does not happen....)
July 10, 2003, 2:50
This is a "rules-less" site. We try not to confine things to D&D or Palladium or any kind of rules systems.
July 10, 2003, 5:08
Plus it is magical, the rules of death are cheated by the magic armor regardless of the system you are in, have it do whatever fits your game. Give them real damage after -10 and let them die of unconscience pummeling (if people even do that) if that is your wish, or say the magic saves them, doesn't really matter in the scheme of things. Magic will do as magic does or as you desire.
July 10, 2003, 5:15
If stolen, I assume that the beaten person would still be revived since the armor already did what it was suppose to, ie. convert it to subdual damage. So they would heal, albeit a little slower.

Give it to the enemy. Especially one that was difficult and has been causing them much problems. If they take the armor, fine, if not, then all the better. Either way, "Johnny's back." Great way to bring back your favorite villian. Convert whatever they are wearing to this. Ta da.
April 10, 2004, 22:12
I've got a better name for the item, since we were looking for one:
The Armor of Glorious Returns
Balmore of azur sky
April 10, 2004, 23:50
very, very, fun item. Im going to have alot of fun with this one.
April 11, 2004, 6:15
The only thing I missed was a bit stronger background. Like, how was it created and the usual. Otherwise a good item. The Armor of the would-you-please-die-soon hero, comes into mind. But then...

Anyways a good item. 4/5 for the lack of background
April 13, 2004, 9:44
Special thanks goes to the Captain. Name was changed to his fabulous proposal.

As for history, I concetrated more on the effects, and it shows. I promise I will create a history worthy of an item you gave a 4.
December 31, 2004, 6:59
I should really not promise things I cannot fulfil fast. It may not be a 4, but it needed a change. So updated.

One question that remains, what would happen if two warriors wearing the Armours would battle again, like in those old times?
December 31, 2004, 7:26
I like the conspiracy angle.
If anybody did find out about the armor and wanted to fake their own death....
Perhaps given as a gift to somebody who is then "assassinated" but really kidnapped.
Man in the Iron Mask type deal where somebody must be "murdered" to protect them from true murder.
Voted valadaar
April 11, 2013, 22:06
This is pretty nifty, though the mechanics seem a little clunky.

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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