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Flora
Forest/ Jungle
4.1
5 Votes

21xp


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Comments: 7
Ideas: 1
Rating: 4.1
Condition: Normal
ID: 6471

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September 22, 2011, 8:11 pm


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Sylvan Incubus Tree

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The Sylvan Incubus is a common name for the plant Dendrophagia Necrofoenae, a member of the Necrofoenae family. Like all Necrofoenae, it feasts on the dead - but it is one of the few that actually murders it's prey, before it feasts.

-Court Herbologist Gertrard di Vini, from his tome "dyFoenis Terrae Modae" - On the Plants of New Terra

The Sylvan Incubus is a peculiar plant, looking like any other mostly barren tree, and can be found in most forests. Passersby would hardly know it's sinister nature as they just passed by. The tree doesn't look particularly ominous, nor does it ever move or shiver in a manner that would hint that it's a member of the necrofoenae. It has no crimson colored petals, or long prehensile vines that would indicate it preys on any creature. It's leaves are green, like any other tree, and they fall off in the fall and grow back in the spring.

What does make the Sylvan Incubus interesting is the curious fruit that lies about it's root stalks year round.

Any villager or peasant knows not to pick up strange fruit in the forest. And with good reason. The "fruit" at the foot of this tree is not actually a fruit at all - it's a symbiotic fungus that grows from the roots of the tree. The fungus assumes a ball-like shape, with the surface sheen of an apple or pear, though it is completely stalk-less, and tethered to the root by only a few thin strands of stringy material. Thus, it comes away from the ground with little effort. It weighs roughly the same as a common apple, and it smells absolutely delicious with the remarkably firm surface, and a strangely alluring smell. In fact, those who are in even the same forest as this remarkable fungus, can claim that they smell the succulent aroma from the moment they enter the forest - and are drawn, nay, pulled to find out just what is creating such a delicious smell.

Once they find it, of course they feel immediately starved and must sit down on the strangely comfortable roots of the tree above and enjoy a sumptuous treat on the fruit below.

Of course, this is somewhat blemished by the fact that the root-fungus is a highly potent, deadly neurotoxin.

Death is usually quick, after an epileptic onset of acute, violent seizures.

The fruit's job is done - the tree has a tasty snack of it's own now.

With surprising grace, the tree uproots itself, and uses one of it's uprooted stalks to sweep the body underneath the trunk. The trunk effectively sits back down over the body and begins to digest.

Dissections of the Sylvan Incubus lead us to believe that the tree opens it's stomach over the corpse, and lathers it with digestive enzymes which slowly dissolve the body into a nutrient soup, which is absorbed through the roots.  There is evidence of a roughly maw-like structure on the underside of the trunk, which is commonly thought by Herbologists to be used to crack open bones to get at the marrow, though that is completely speculative.

What we do know is that the most common victims of the trick of the Sylvan Incubus are children, and city-folk who are caught unaware by the overpowering allure of the tree's "fruit." Forest paths are usually lined with warnings against eating strange fruit, since the presence of the Sylvan Incubus is completely unknown until it's far too late. And even when a hapless victim falls prey to it, he or she is unlikely to tell anyone else about it's whereabouts, or anything else, ever again.



Additional Ideas (1)

Sylvan Alp Tree

Alp trees are a member of the Necrofoenae family, and a very close cousin to the Sylvan Incubus Tree. Like the Sylvan Incubus, it produces a fungal growth that i much like a nondescript yet alluringly  aromatic fruit. However, the fruit of the Sylvan Alp Tree kills in a very different manner. 

Those who partake in it, fall deeply asleep into a catatonic state, filled with vivid, surreal dreams. These may be nightmarish in nature, or perhaps dreams of carnal lust. They are equally as likely to be dreams of penitence or glory - all depending on the persona of the victim.

Whereas the Sylvan Succubus Tree sweeps it's quarry underneath it's roots and digests it that way, the Alp Tree uses dexterous, vine like extensions to pick it up, and wrap tightly around it. From here, the tree produces micro-needles (about the size of a jellyfish's stinger) which slip into the pores of the prey. The sleeping prey is hoisted up into the thick branches of the tree to be digested, while it's still living; thus earning the tree it's vampiric nickname.

There are records of those who are strong enough of will to wake themselves from the dream the fungus induces - but only once the dreamer acknowledges that he is sleeping and his/her surroundings are in fact, immaterial. Not an easy task - considering that the poisonous fungus stimulates the persons mind in such a way that he is convinced that those around him are in fact real, by appealing to his personality through the use of familiar places and faces.

Those who wake have a slight struggle to writhe free of the prehensile grip of the Alp Tree, though the vines offer only token resistance. From here, the victim suffers no ill, except for a weeks worth of red, spotted sores covering all of his/her exposed flesh.

 

While the Incubus Tree fits into my world, I acknowledge after reading your comments that it's not entirely conducive to anything less than a party of UBER PCs. So this is my offering to all of those who want to use the basic idea of a carnivorous tree, in such a way that the PCs entire experience doesn't simply ride on a single save. 

0xp

2011-09-23 02:34 PM » Link: [6471#79404|text]
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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
September 21, 2011, 22:20
0xp

Not a plant to mess with. 5/5

Voted EchoMirage
September 22, 2011, 2:00
0xp

Roll Will save or die :)

I find the symbiosis aspect neat; the "uprooting and sitting on the victim" darkly comical. Which is a good thing.

You really could add a paragraph about nefarious uses of the fruit - perhaps people without a sense of smell are recruited to collect the fungus?

Finally, a question: why this name? I get the "sylvan" part...

(a solid 4, btw)

hylandpad
September 22, 2011, 20:08
0xp
well, incubi and succubi , as you may or may not know, capture their prey using the power of attraction, however, they need not be physically attractive themselves. As far as the tree is concerned, it too captures it's prey using that same type of strange, deep and inexplicable attraction. I chose for it to be a sylvan incubi simply because the hipster within me said that succubi are too mainstream.
Phaidros
September 23, 2011, 13:09
0xp
Yikes! A very scary tree. What makes it more evil than an ironmaw or similar is it deviousness: it does not fight it's prey, but seduces it with a 'nice' treat. That 'fruit' must be a valuable commodity for poisoners. But I would not dare bet on the willpower of the PCs of my gaming group...
Voted Dossta
September 23, 2011, 13:33
0xp

I have a druid in my group who often spurns buying rations at the towns or cities she comes across, preferring instead to forage.  This would be an extremely nasty surprise, especially when she ventures into stranger and stranger lands, encountering all sorts of fruit she's never seen before . . .

For my purposes, I'd probably make the "fruit" not deadly in and of itself, but merely a powerful sleeping agent.  Otherwise . . . well, my party's average will save isn't all that great and I'd rather not achieve a TPK.  Yet.

Voted Scrasamax
September 26, 2011, 23:48
1xp

I plan on picking the fruit bodies that cause hallucinations and sell them through the apothercaries and yea olde drogue dealeries for serious profit.

Voted valadaar
November 26, 2012, 12:25
0xp
I'm never a fan of dice being the whole arbiter of if players live or die - I generally let player stupidity do that - but that aspect of the sub is easily modified. The poison, rather then simply fatal, could exhibit any number of incapacitating effects that would make it easier for the slow tree to engulf its prey, and to allow some time for allies to assist.


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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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