Melee Weapons
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ID: 267


January 19, 2007, 5:26 am

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Sword of Unattainable Glory


Long lost beneath the raging seas, the Sword holds the pure power that nobody could ever contain.

For what had they battled? On a once-fertile peninsula, the two armies met for one final time, a line of men stretching for miles across the battlefield. And he saw the hopelessness of it. One lone soldier. And with hands trembling, and mind ablaze with visions of a final peace, the soldier grasped the ancient relic, slowly removing it’s crumbling wrappings. And beneath, a sword. A wonderful sword, even sheathed as it was. A marvellous golden hilt, studded with white and red gems and set in the center the holy symbol in mithril of some forgotten god: A backwards Z. As the war horns were about to sound, the single soldier rushed from the vault to the center of the battlefield and with a shout of triumph, drew the sword for the first time in ages from it’s blue leather hilt. And behold, within was pure glory, a blaze of light. And then nothing. The peninsula was swallowed in shining glory and sank beneath the sea. And as the soldier’s soul sank into the Underworld, his last thought was of the tale that all the peninsula’s people had been told once, long ago in their various childhood’s: That once there had been a sword and that in it’s glory was the key to the ultimate peace.

Magical Properties:

When drawn from it’s marvellous sheath, the Sword of Unattainable Glory’s true power is revealed. The power of the sword is so pure that everything around the drawer in hundred miles is destroyed.

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Comments ( 12 )
Commenters gain extra XP from Author votes.

January 27, 2003, 4:41
A doomday device as a sword. Why not a box or book or whatever? Is it just a simple activation, like flipping a switch, or does the sword only work for those who want the conflict to stop? A brute force artifact that acts like a kind of a-bomb is kinda blasie, but one that has purpose and drive is interesting.

Can the sword communicate? Is it's power always one hundred miles or is that a max range and it works on the need of the situation? Can the sword do anything else, like cut bread or poke a hole in an apple?
January 27, 2003, 17:21
Wow. All good. Perhaps it should communicate. It couldn't cut bread or do anything like that because when you remove the blade from the sheath the detonation occurs. Maybe the range could extend. If you don't want peace you can't pull the sword from the sheath.
March 4, 2003, 16:12
what happens to the wielder? is s/he destroyed too?
March 4, 2003, 17:09
The wielder was destroyed also. I want to make a correction. Only a person with a great ambition (for peace or love or power or something like that) can draw the sword.
July 29, 2003, 2:46
I am afraid the object is way too powerfull.

I would love to have this weapon when my DM rolls the next random encounter (He has send a Tarrasque at us already as a random encounter)

Yours Ylorea

I would personaly make it much more difficult to draw the sword by the way. Include a command word perhaps?
July 31, 2003, 18:58
The point is that you're not supposed to draw the sword.
It destroys the user and everything around them, by a variable distance, so chances are, if it's connected to legends of peace as in the story of the sword, the drawer may end up destroying everything they wanted to save.
Barbarian Horde
December 20, 2004, 16:17
December 21, 2004, 16:23
Yeah, well, "lhb/hlllllll" to you too, buddy!
December 21, 2004, 17:00
Well Capt'n, the problem with this is the same we have with nuclear weapons - some idiot might use them without considering the consequences. Like if you gave a nuke to some fanatic - he hight set it off in the centre of Tokyo or London or Washington, or the little capitol of the little country I live in, just to show 'them', whoever they may be.

Without fixing it, it should be reduced to a legend: "And once, upon a time, Sendar the Vaillant drew the SoUG and the hordes of the demons as well as the army that lured them to the Tomb of Gods was consumed in a blinding flash. It was where the Circle Sea is today..."

It needs a little tweaking, and, to be honest, I like my fantasy without nukes.
And yes, "lhb/hlllllllllllllllll" sure is great. Some live their lives without ever hearing such a wise saying ;)
December 21, 2004, 19:27
Eh. Point taken.
I made this a looooooooooooooooooooong time ago. In fact, it was my first item submission.
Voted MoonHunter
November 19, 2005, 13:47
End of the World.
Voted valadaar
July 8, 2013, 15:33
This is sooooo old school. Makes a deck of many things seem like a child's toy.

I assume you wanted to end a campaign on a rather sudden note with this one? :)

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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