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Discovery
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ID: 72

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November 18, 2005, 8:54 pm

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Unattainable Glory

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The Sword has returned from long and ancient exile. Can it’s glory be kept from falling into the wrong hands?

Over the ancient peninsula, the ocean’s waters continue their eternal tidal dance. The people have forgotten the tales of the tower of light that enveloped the warring land so long ago, the tale of the Sword. But Asarth Awrun remebers. Though the small town thinks of Asarth only as a rich philanthropist, but they think wrong. Asarth Awrun is the single survivor of that long ago culture, the dwellers on the peninsula. Asarth is also a lich, and keeps himself cloaked with illusion. He has seen that soon, the flow of magical energy will be right and he will be able to draw back the curtain of water from his ancient homeland and find the Sword of Unattainable Glory.



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Comments ( 4 )
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DaWergyling
January 26, 2003, 8:19
0xp
First an foremost, expand on this. Make a Asarth Awrun character, (Post it in characters). Also, how does he do it? There's a lot to build on, and I mean that in the most positive way.
P.S. Perhaps Asarth Awrun is the soldier who drew the sword
Strolen
January 27, 2003, 1:02
0xp
Asarth knows what happens when the sword is drawn, wonder what kind of motives he may have for finding it. If he didn't draw the sword originaly (becoming a lich would be an interesting side effect though) then perhaps he wants the sword to return the destruction done on him. Some kind of revenge thing perhaps?
Voted valadaar
April 25, 2013, 10:08
0xp
Little text, but the germ of a big idea. Undead being the sole remainder of a people. A kingdom hidden underwater.

It gets one's mind working.
Voted dustyjohnson
June 22, 2013, 17:00
0xp
This is a start and above all it gets me wanting to know more.


Random Idea Seed View All Idea Seeds

The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 5xp


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