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ID: 1578


January 26, 2007, 1:20 pm

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Starting Adventures


Beginning adventurers have a hard time to find the right employment… let us try and help them!

Beginning adventurers have a hard time to find the right employment… let us try and help them!

This is to be a Codex of adventures suitable for beginning and low-level adventurers, whether they are in groups or loners.

Please, remember how it was hard in those years of youth, when nobody knew your name, and few would trust your abilities (or your integrity). These are the years when legends are made… and some are forgotten completely, become lost or die. These are often the years, that turn ordinary people into heroes or villains. Consider this… and have fun.

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Bedizens Traveling Dungeon By: Scrasamax ( Dungeons ) Plains - Rooms/ Halls

A traveling dungeon of canvas and props…

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Demonic Hysteria By: Scrasamax ( Plots ) Crisis - Mini-Campaign

I’ll tell you something, there was a demon in Widow Suvar’s Wine cellar. How do I know, ‘cuz I seen it that’s how I know.

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Escape from the Kitchens By: ephemeralstability ( Plots ) Crisis - Side-Quest

A huge castle whose foundations are crumbling…A murderer on the run in the caverns below.

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Escape From the Tower By: Dossta ( Dungeons ) Other - Rooms/ Halls

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them.  Time is ticking and the cat is always watching . . .

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Gathering of Gypsies By: Strolen ( Plots ) Duty - Encounter

Every five years the wandering nomads of the land have a large gathering bringing them together from all over. Unfortunately a town has sprung up on top of their gathering place. Live in peace and deal with each other or will the overlapping of two entirely different cultures clash in a bad way?

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Looking for Bethany By: Dragon Lord ( Plots ) Event - Side-Quest

Savage orcs, intelligent apes, desperate ghosts, and one very lucky little girl.
A curious little side-trek for starting level PCs.

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The Beast of Cragley Forest By: Dragon Lord ( Plots ) Crisis - Single-Storyline

A dangerous beast is loose in the forest.

Does the circus have anything to do with it, and if so can they help catch it?

More to the point, will they admit it?

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The Charter By: Scrasamax ( Plots ) Discovery - Single-Storyline

Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…

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The Tribe of Talna By: Ria Hawk ( Plots ) Mystical - Single-Storyline

The Great Bell has been rung, and the Tribe of Talna has been summoned.  Now someone must discover why random people are suddenly traveling towards an isolated range of mountains.

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When the Raven calls… By: the Wanderer ( Plots ) Discovery - Side-Quest

I have fled in the shape of the raven of prophetic speech
~ Taliesin

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Comments ( 12 )
Commenters gain extra XP from Author votes.

November 29, 2005, 4:13
Character Hooks - a fine scroll with small and big ideas for starting adventurers.

Also see Adventurer Guilds.
Voted Ancient Gamer
December 5, 2005, 4:00
A good concept. Categorizing plots like this is a great way for GMs to quickly find what they are searching for. King submissions like these should be in sticky format.
Voted Mourngrymn
January 25, 2006, 10:56
I agree with what Ag said...
Voted Michael Jotne Slayer
March 23, 2006, 6:33
Let's all agree and get on with it. Yay!
Anyhows, I think these can be used beyond beginning adventures as well.
Lets say that we have been slightly evil GMs and stripped the PCs of their wealth and weapons etc. One of these plots would prove a nice way of "beginning all over".

January 26, 2007, 13:13
A mighty BUMP!

Anyone knows of good plots that would fit into this Codex?
Voted Murometz
July 19, 2007, 16:33
missed this one. Great idea for a codex, manfred! Basically, what AG said.

GM: You're sipping an ale in your local tavern, when--
PCs: *palpable group sigh*
July 22, 2007, 9:05
Well, its been a while and there are still the same amount of subs linked here... need more please. :O)

/goes back into hiding.
July 22, 2007, 15:17
Actually, it has grown by a few... or was it only one?

Anyway, it needs more! HELP!
Voted Cheka Man
July 22, 2007, 11:03
Only voted
October 6, 2007, 14:52
Found One! 2592
October 6, 2007, 15:04
Good find, though it is In Work... I wonder if it ever becomes public. :|
Voted valadaar
November 27, 2012, 8:10
Another great codex that deserves adding to!

Random Idea Seed View All Idea Seeds

       By: ephemeralstability


Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

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