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2.88
4 Votes

6xp


Hits: 2270
Comments: 6
Ideas: 0
Rating: 2.875
Condition: Normal
ID: 3852

Submitted:

Updated:
April 23, 2007, 10:00 pm

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Skeleton Key

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A thiefâ??s best friend.

Full Item Description
   No more carrying all those keys, picks, incriminating tools, bottles of acid, and a healer for when all those things still leave you setting off whatever dastardly trap the GM came up with THIS time. The Skeleton Key is the Master master key, bespelled with a morphing spell and carved from precious ivory, able to unlock any door, chest, strongbox, and, occasionally, the manacles chaining you to the prison wall (and the cell door, and the gate, and the….). Only one thing, most DMs won’t let you have one, or at least not for a reasonable price. Not to mention the traps they’ll come up with when this gets out.

History
   This item is history in the making, so either one of the players, or one of you ‘persons of limited destiny’ (NPCs), need to introduce it into the game.

Magic/Cursed Properties
   The function is simple, it’s a key that fits any lock, but the uses are endless, unlawful activities, absent-minded fellows who hate carrying around dozens of keys that all look the same, et cetera. Like the description says, it fits anywhere.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
April 23, 2007, 22:35
Only voted
Voted Incarnadine
April 23, 2007, 23:48
0xp
Oblivion/Morrowind influence much?
Corinth
April 24, 2007, 0:44
0xp
I've only played core D&D and looked into Bureau 13. None of the group I'm playing with really has time to learn any new modules.
Voted Scrasamax
April 24, 2007, 3:36
0xp
I think Skeleton is appropriate since this submission is not much more than bare bones.
valadaar
April 24, 2007, 11:00
0xp
Unfortunately, this item is very simple - to be specific in D&D it is a 'Knock' spell on a key, and so needs more then it's powers to distinguish itself. The affect on a game is to eliminate a major role of certain player types/skills. It definately needs some limitations as it stands.

I've said in the past it is okay for the history of the item to be unknown in game, but the real history of the item still needs to be there, even only as a GM resource. The history need not describe it's use when created, but should include how it was created, by whom, and why.

One suggestion: if it were a special mineral-based life form that could sense the required shape to match a mechanical lock, morph to that shape and open it, this could be very useful - it may not require 'magic' at all to function.

I think this needs to be placed back 'in work' and other items reviewed for what is expected of posts. I think it has potential with work so I'm holding off voting for now.
Voted Wulfhere
April 24, 2007, 14:45
0xp
An item of this nature is bound to have some limits. Perhaps it risks breakage if it's used too often, or perhaps the user needs to understand how the lock is built to make the key assume the appropriate shape, so some lockpicking experience would be needed to make it work.

The item deserves a cool history: Who invented such a handy gadget? What did the Locksmiths' Guild do when they heard? What have wizards done to counter it? Once you have a sense of its history, you'll be able to tell what limits the Skeleton Key ought to have.

If it has virtually NO limits, such an item would become a potent magic indeed, the subject of intense interest from those who want locks opened and from those who want locks to remain closed...

"It has been found," hissed the Archlich. "The key to open the Tomb of the Elder God Hlithiss! Fetch it, my minions!"


Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp


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