Login or register. (You can now login/register with your social networks.)

7 Votes


Hits: 2781
Comments: 8
Ideas: 0
Rating: 3.7857
Condition: Normal
ID: 3535


July 30, 2009, 10:47 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Sgriob Island


I tell you, I get this itch on my lip when I think about Sgriob and the waters of the casks…

Captain Wandren, Ship’s logs

There are many islands with pristine beaches, colorful wildlife, and a climate that leaves coconut shells as a viable form of dress. Sgriob and the rest of the Selvage Achipelago are not counted among such tropical locations. Sgriob, like most of the other Selvage islands is composed of dour basalt and projects rocky faces into the relentless pounding of the gray sea. The largest of the chain, Sgriob is covered with wild heath, scrubland, and a great host of sheep. The locals raise the sheep and farm barley as their primary crop. Seafood is a common staple at tables here as Sgriob has the major advantage of having a safe and accessible harbor where ships can land without the risk of being pounded to splinters on the rocky shores of the island.

A Seemingly Drab Life
The natives of Sgriob are at first glance as colorless as their island, wearing woolen clothes and sipping from their wooden cups. But this is deceiving as the islanders have kept their old faiths and have a number of festivals that revolve around boisterous music, large bonfires, and other suitable carousing. It is during these times that the heart of Sgriob Island shines, and it is the distillery.

The Waters of the Casks
Located near the center of the island is the modest structure of the Distillery where malted barley; barley grain that has been allowed to germinate, is fermented treated and turned into a raw spirit. This aqua vitae is aged in casks, 10 gallon barrels, made from local Stoneoak trees. The brewmasters of Sgriob have been making their waters for more generations than they can count, and the recipes exist in oral records as anecdotes, travelers tales, and other apocrypha that can only be decrypted by other brewers from Sgriob.

Any Port in a Storm
Ships frequent the port at Sgriob, for the primary purpose of taking on fresh water and perishable goods such as cheeses, eggs and fresh fruit when it can be bought. The secondary, and often considered more important reason being to buy casks of the Sgriob’s liquor. The whiskeys contained within the barrels are aged by tradition a bare minimum of four years. The more expensive and highly sought after whiskeys have been aged for much longer than this.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Wulfhere
January 4, 2007, 16:00
Aye! You can'na forgit the Aqua Vitae! Why do I suddenly picture some sort of alcohol-fueled Orkney Isles?

"The natives of Sgriob are at first glance as colorless as their island..." Come on laddie! Put 'em in plaids that'll make your eyes water!

I like it!
Voted MoonHunter
January 4, 2007, 16:11
Thank you for adding to the Islands. Now the rest of you should do that.

A nice island with a touch of the quirky and a realistic feel to it. Two paws up.
Voted Cheka Man
January 4, 2007, 17:13
*staggers around drunkenly*
January 4, 2007, 19:01
This sounds a lot like Newfoundland! :) Though their homes are more colorful...

I'll vote tomorrow! Promise!
Voted Murometz
January 4, 2007, 22:14
whats great about it, is that you can plop it down in any game just like that. A believable place. In lieu of quirky, its instead simply useful!

mmmm, dour basalt.
Voted valadaar
January 5, 2007, 9:36
As promised!
Voted hylandpad
July 1, 2011, 1:19
Only voted
Voted Strolen
July 1, 2011, 12:42

Great little island with some personality.


  • A collection of related role playing submissions.
  • Add Codex

Link Backs


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.