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October 30, 2006, 6:17 am

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the Khalif’s favorite assasin…a master killer who follows only one self-imposed rule…he refuses to kill…

Special Equipment:

a small ruby ensorcelled to allow the Khalif to communicate with Semmiset across great distances and

a small idol of a fat man made of red stone…this is Gob-Hibanu, Semmiset’s personal god…no one else worships Gob-Hibanu…

Semmiset never carries weapons


Semmiset is a man of average height and weight and non-descript features, unless he’s “working”...as his profession dictates, he is a master of disguise, and rarely appears the same way twice…in fact, no one but the Khalif has ever seen the “real” Semmiset…when on sabbatical, Semmiset’s only nod to vanity is the occasional mustache he tends to grow (keeping it well-oiled and twisted into an upward curve)...think Hercule Poirot…


When the Khalif of Aslonuu finally conquered the people of Shezmu, he did not realize how difficult it would be to control and govern the populace among the vast grasslands and desrts…enter men such as Semmiset….One of the Khalif’s twelve master assasins, and his personal favorite, Semmiset was born inside the Khalif’s great castle, and trained from birth to become an emotionless killer…he became just that, with a twist….

due to a gruesome error, early in his career (the only error he has ever made on a “job”), Semmiset mistakenly killed his own sister thinking that she was his mark. She was the only person Semmiset ever cared for or has cared for since. from that day on, Semmiset swore he would never again use his own hands to commit murder.
He didn’t “retire” however, as retiring from being the Khalif’s favorite assasin just wasn’t an option. Instead he thought of a new way to kill…have others do it for you…no mess…no fuss…no way to trace anything back to Semmiset…he NEVER hires or pays anyone to kill however. That would be too easy, too unprofessional, and too dangerous….Semmiset simply “creates” situations, by which his marks meet their end….

Semmiset spends his days travelling the towns of Shezmu across the deserts and grasslands looking for enemies of the Khalif, or awaiting the Khalif’s orders…

Roleplaying Notes:

Semmiset is a master at having others do his dirty work for him, usually without their knowledge. His talents are perfectly suited for his technique…Semmiset is nothing if not charismatic. He is also an expert at manipulating people around him. He perceives any given situation better than most, and reads people’s emotions and desires by simply observing and speaking with them. While most people think of the “human condition” as one of the great mysteries of life, Semmiset understands every aspect of human nature, and uses it to his full advantage…

example: Gorteynas, a rebel chieftain who was often known to speak ill of the Khalif of Aslanuu, thought he was safe hiding out in the small non-descript village of Kosra, many leagues from the Khalif’s palace….enter Semmiset…

upon arriving in Kosra, Semmiset first noticed that the village’s only deep-well was on the verge of drying out…a great disaster for a desert town. The people were on edge, frightened that Darshetta, the desrt goddess had forsaken them. Semmiset then spent some time getting to know the folk, and even met with Gorteynas in the village’s only excuse for an inn, posing as a weary traveller. Once he got to know his mark, and the people of the village, Semmiset went to work….it was almost too easy…disguising himself once again, this time as a wandering old mystic, Semmiset walked the village, preaching the word of Darshetta…“the godess has forsaken us, brothers and sisters…the goddess requires a sacrifice…a stranger’s blood must be spilt…red boots shall mark him”...etc…)

it did not take long for an old innkeeper to notice his new guest wore red boots (Gorteynas)...it look even less time from there for the superstitious villagers to build up a bloodlust…Gorteynas did not stand a chance,ripped to shreds by the townfolk, despite all of his protestations…

Plot Hook: the pc’s are asked to investigate a murder…the circumstances of the murder(s) are up to the GM…ofcourse Semmiset is the mastermind behind the death(s)...

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Comments ( 4 )
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Barbarian Horde
January 27, 2005, 22:21
now THAT'S a different take on the ubiquitous "assasin"!!...as I write this I'm already incorporating Semmesit into this weekend's campaign...

love Gob-Hibanu!!...he now has TWO worshippers :) tell me more about Gob-Hibanu!!

could Semmesit have snuck into Kosra earlier and somehow plugged the well??
January 27, 2005, 22:43
One thing here, Ilya- please don't end your sentences with an ellipsis (...). It's somewhat off-putting. But no big deal.

Anyway... Are personal gods a common occurence in Semmiset's nation or world? The idea is very interesting- perhaps personal gods are the worshipped reflection of the ideal self. Or maybe I'm just running somewhere from nowhere. Whatever.

Semmiset needs more background. We understand that he killed his sister and thus never kills his targets, and that's good, but what we need now is more drama to it. Make it read like a fine fantasy novel or an ancient myth- make us hungrily devour the tale.
Other than that, we need better characterization and personality- as it is, Semmiset has little personality.
Not bad, could improve.

January 27, 2005, 23:18
ellipsis...good point..sorry. And yes he needs more personality...also very good point.

If I could write a "fine" fantasy novel, I'd be doing just that right now :) but I understand exactly what you mean

Gob-Hibanu is only a god because Semmesit has chosen to worship him. Gob-Hibanu is very worried that if Semmesit ever forsakes him, he'll cease to exist. Most Shezmites do indeed have personal gods. I like your take on that.

yes, my world is a bit off-kilter. See entry in recent "Encounters"
January 28, 2005, 7:45
It would also be good to flesh out his deity, most of all the WHY - why does he worship exactly this god, what is the god like, etc.


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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