Plots
Duty
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Rating: 3.5
Condition: Normal
ID: 20

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October 24, 2005, 5:44 pm

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Sacrificial Tremors

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They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.

They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth. A ruthless looking man is standing nearby with an ornamental looking knife. Next to him an elderly man is speaking to the crowd. Listening, they realize they are going to sacrifice this woman and let her blood spill into the earth to appease the gods of destruction and save their city.

Further questioning of those in the crowd lets them know that this town has been sacrificing people for over 50 years. The sacrifice stops the earthquakes that threaten to destroy the town. Whenever the earthquakes start, the town has a lottery to decide who will be sacrificed.

1) If the players decide to interfere they may eventually find that a demon is trapped down below in the crevasse and fresh human blood strengthens whatever power holds it at bay. The tremors are it fighting its weakening bond.

2) Perhaps an earth giant just passes by occasionally causing the earth to shake and the people believe that it is their sacrifice that stops it when it is only that the giant has left the area.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

MoonHunter
November 5, 2005, 15:20
0xp
Does nobody want to comment on Strolen's posts?
Voted Spark
February 1, 2006, 18:07
0xp
I will!

Well, it's a cool idea. Kind of short, but unique, and the sacrifical system bears a lot of resemblence to "The Lottery". Also some nice twists at the bottom. Still, I'd like a little more elaboration on the history of the people and the town, and perhaps even more ideas to chew on for plot hooks. But it's definately enough to get an adventure started!
Voted valadaar
April 26, 2011, 11:50
0xp

A great little darkside to bring to a city the PC's thought they knew well.

"Wait, what kind of lottery???"

 

 

 

 

Voted PoisonAlchemist
August 12, 2011, 2:14
0xp

Good, usable, inseartable almost anywhere, able to be fleshed out by the DM. I particularly like that there is more than one option for explanation. 



Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp


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