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ID: 20

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October 24, 2005, 5:44 pm

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Sacrificial Tremors

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They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth.

They enter a town and see a large crowd surrounding something that cannot quite be figured out. They soon realize that the town has gathered around a woman tied to an old wooden construction that is created to allow her neck to hang over an open a crack in the earth. A ruthless looking man is standing nearby with an ornamental looking knife. Next to him an elderly man is speaking to the crowd. Listening, they realize they are going to sacrifice this woman and let her blood spill into the earth to appease the gods of destruction and save their city.

Further questioning of those in the crowd lets them know that this town has been sacrificing people for over 50 years. The sacrifice stops the earthquakes that threaten to destroy the town. Whenever the earthquakes start, the town has a lottery to decide who will be sacrificed.

1) If the players decide to interfere they may eventually find that a demon is trapped down below in the crevasse and fresh human blood strengthens whatever power holds it at bay. The tremors are it fighting its weakening bond.

2) Perhaps an earth giant just passes by occasionally causing the earth to shake and the people believe that it is their sacrifice that stops it when it is only that the giant has left the area.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

MoonHunter
November 5, 2005, 15:20
0xp
Does nobody want to comment on Strolen's posts?
Voted Spark
February 1, 2006, 18:07
0xp
I will!

Well, it's a cool idea. Kind of short, but unique, and the sacrifical system bears a lot of resemblence to "The Lottery". Also some nice twists at the bottom. Still, I'd like a little more elaboration on the history of the people and the town, and perhaps even more ideas to chew on for plot hooks. But it's definately enough to get an adventure started!
Voted valadaar
April 26, 2011, 11:50
0xp

A great little darkside to bring to a city the PC's thought they knew well.

"Wait, what kind of lottery???"

 

 

 

 

Voted PoisonAlchemist
August 12, 2011, 2:14
0xp

Good, usable, inseartable almost anywhere, able to be fleshed out by the DM. I particularly like that there is more than one option for explanation. 



Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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