Revenge or Death?
Your brother has betrayed you in the worst way possible?
-Should you get revenge from your brother and betray all you once believed in
-or should you die and elt your brother keep your possetions, your throne, your glory?
You are the firstborn son of Lorien King of Shakreg, a virtous tribe of fierce warriors which have been drawn into a war against the Kastag. The Kastag are a terrible CLan who are bent on the destruction of all the Shakreg in the world.
After centuries of bloody masacres all the people in the world can feel the war drawing to an end. The Shakreg are finnaly destroying the last cities of the Kastag and just to make things even better your father announces you that he is planning to retire and leave you in charge of the Kingdom.
This makes your younger brother angry who as being the smaller son recieves nothing out of your fatherÂ's retirement. Due to this situation he decides to take matters into his own hands and he casts a terrible spell upon you.
You wake up the next day and when you look at yourself in the mirror you see your Kastagian face looking at you from the other side. You evade the guards and run for your life into the Kastagian capitol, the only Kastagian city that hasnÂ't been destroyed by the Shakreg.
After wondering several days through the city you hear an alarm one day. You know what tthat sound meant, the final battle had begun. The Shakreg were attacking the capitol following a plan that you have deviced.
As you have been the one that deviced this plan you know all its weak points and all the weak points in the defence of all the Shakreg cities, so now you are faced with a terrible desition:
-Should you lead the Kastag into war to get revenge from your brother, while at the same time bretraying all what you once believed
-or should you let yourself die in that war and let your brother keep your possetions, your throne, your glory?
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? Responses (6)
Not as bad as it sounds for the first time.
A bit of rail-roading: Would you truly run away from your home, from all you ever had, straight to your sworn enemies? Not all would do that.
Another option: the curse is cast upon you, as you spy in that hostile city. You cannot simply return, for you will probably be killed on the spot.
Poses an interesting moral dilemma. I do like this idea.
A similar idea could be used for the following: The playfully chaotic character becomes a King and decides to ethnically cleanse his kingdom. He orders a massive slaughter of all Izakrians in the land. He awakes in the morning, mysteriously transformed into an Izakrian (by the will of an angered god), and has to face his own misdeeds...
Option 3: Providing the character has spent some time among the Kastag, as a spy for example, perhaps the character can discover that they aren't as evil as they thought. Maybe the character can find some way to lead the two countries to a peaceful union, and become the king of not one kingdom, but two.
An interesting option for the brother betraying you and trapping you in the Kastagian capital would be to have the player be polymorphed into a Kastagian, with the intent of having him polymorphed back when he returns. While he's away, the younger brother kills the wizard that polymorphed the elder brother and now he's stuck.
It is a campaign defining piece. It is not a scenario that just anyone can be dropped into.
These... what? Please ask a clear question, and you might get a clear answer.
It is a plot (or campaign defining piece if you want) submitted long ago, lacking quite a few things, and there is little chance the author will come back to expand it. Still, there is some idea inside that could be useful to some. Take it or leave it, or better yet: expand and adapt to your needs, and let us know. Much better than a lame comment.
Not sure how generally usable this is except perhaps as an epic solo adventure - it would take some work to adapt to the common party-oriented game.
It could be an _event_ that happens in an existing campaign, and it would be the choice of the former hier to act against his old kingdom and suddenly changing the direction of the war. A crushing defeat to the Shakreg causes initative and fortunes to switch - captured cities arise since the main Shakreg army was destroyed, and organize a counter invasion.