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Condition: Normal
ID: 935


January 15, 2006, 3:04 pm

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Rel Dhaedd


A great warrior, cursed with an eternal life and a dark companion.

Special Equipment:

Anga’s Bracers


Rel Daedd appears to be around forty years of age.  He stands well over six feet tall, and is heavily muscled.  His bald scalp and weather-beaten face bear several scars and other souveneirs of hard-won battles.  He is commonly dressed in simple leather armour, and wears distinctive silver bracers on his forearms.  A razor-sharp greatsword is worn across his back, a gladius on his left hip and a finely-crafted dagger on his right. 


Dhaedd was once a young warrior in the desert kingdoms of the East.  He showed great promise, exhibiting formidable skill with the blade combined with unmatched loyalty and courage.  He was selected, in the summer of his eighteenth year, to serve in the Queen’s personal guard.  He protected the Queen for many years, defending her from innumerable attacks.  At last, he was promoted to Captain, and led her personal guard from the front line.

At this time, in the far south of the kingdom, a great evil was rising.  The foul necromancer Anga was creating an undead army that he would use to conquer the entire desert region - and he knew that the Queen’s armies would be his only opposition.  In an audacious attack, he led an elite unit of his most powerful servants into the Palace, seeking to slaughter the Queen and reanimate her as his unliving slave. 

The conflict raged.  Dozens were dead, and each fallen comrade was reanimated as a deadly foe.  Rel Dhaedd was pressed, unable to win the battle.  Finally, in a desperate attack, he broke through the skeletal legion and stood face to face with Anga.  The necromancer unleashed his most powerful spells, but Rel Dhaedd withstood the assault and, in a suicidal lunge, stabbed the necromancer through his black heart.

With his dying breath, the necromancer gripped Dhaedd’s forearms, his foul lips twitching in an evil incantation.  Rel Dhaedd screamed, his leather bracers burning into his arms like a blacksmith’s forge, then passed out.

When he awoke, he found the battle had been won, and the undead horde had been crushed.  The Queen was safe, and the necromancer dead.  Dhaedd’s bracers, however, had turned into finely-etched silver, and seemed to be attached to his skin.  Moreover, in the back of his mind, he could hear the soft hiss of Anga’s voice, tempting his with dark power and untold wealth.  He understood, in a moment, that the dying necromancer had transferred his soul and powers into the bracers, bonding himself with Dhaedd for all eternity.  His wounds would heal, his injuries would fade, and he would live forever - until he surrendered his will to Anga, and submitted to the darkness.

Now, cursed with eternal life and tormented by the insidious hiss of the necromancer, Dhaedd wanders the world seeking salvation and hope for the future.  It has been two centuries since the death of his fair Queen, and in that time he has come no closer to his final rest.

Roleplaying Notes:

Rel Dhaedd is a tortured soul.  Apart from Anga’s constant whispers, he knows that everone he meets and cares about will die, leaving him alone in a barren world.  He can be bitter and bad-tempered, but these are only defences which protect the kind, valiant soul of the man.  He will, if asked directly, go to any lengths to protect the weak and innocent.  He also, understandably, has a passionate hatred of the undead, and of their dark masters in paticular.  His prowess with the sword has grown in the years of his curse, and he is surely one of the finest warriors who has ever lived.

He is torn between the hope of a cure for his condition - ultimately, death - and the knowledge that his curse enables his to do much good. 

And besides, if Rel Dhaedd dies, Anga will again be released…

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Comments ( 5 )
Commenters gain extra XP from Author votes.

December 27, 2003, 16:33
Reminds me of an improved version of my Wrothgar character.
Excellently done, StrangeLands!
July 21, 2004, 22:59
Maybe his name should be Real Dead...
July 26, 2004, 9:34
He's quite the tortured hero.All in all,a well written character
July 26, 2004, 18:25
Dreadfully awesome! Hey, if this were a movie I guess The ROCK would make a decent fit. Just trying to put a faces on this tortured soul.
Voted valadaar
March 21, 2013, 11:05
The Eternal Soldier. A good trope, and decently done here.

Commented on for Comment Challenge!


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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