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Dungeons
Any
Rooms/ Halls
3.25
2 Votes

8xp


Hits: 351
Comments: 3
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 7663

Submitted:

Updated:
January 11, 2014, 9:57 am

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Redux Tantibus

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An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in front of the poor souls and with a quick flash of light, the last thing heard from the room is heart retching screams... then silence.

This room looks like any other room you would find in a dungeon, it can come in many different shapes and sizes, could be filled with assorted stuff such as furnishings, corpses, treasure, etc.

What makes this room different is on one wall their is written the phrase "Redux Tantibus", meaning "restored nightmare". Once the phrase has been read aloud, the room activates, causing an eye to open on the wall, under the phrase. With the reveal of the optical entity comes a flash of light, a light that allows the room to see inside your darkest dreams to find what scares the character(s), and brings it to life in the room.

The room can take a small area and turn it into a huge haunted forest with wolfs stalking every corner, the deepest depths of the oceans where the character's cant breath and can only see dark eyes and tentacles coming for them, it could turn the characters in to children, and place them back in their childhood home, back on the night the murderer came...

Its not clear if the room is using some kind of illusionary magic, some mind altering psychic effect, or some kind of mind effecting poison. The only thing that can be agreed upon is the utterance of the phrase, "Redux Tantibus", is what activates the rooms power... the ability to see inside ones mind... and bring back the nightmares...

redux



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Comments ( 3 )
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Voted valadaar
January 13, 2014, 7:49
0xp

A good fit for an old-school dungeon. In such an environment, the who's and the whys are unimportant, though as I have aged, those questions stick with me.

It would be nice to have some reason behind this, apart from being an unusual trap. Its power seems akin to Wish type magic's - i.e. The person's greatest fear is the End of The World and so someone would have invested a great deal of magic in its creation.

Perhaps its old purpose was as a test for some order - face your fears, overcome them. Eventually, no nightmares would come forth when then phrase was spoken, and they pass the ordeal.

Typo: wolves not wolfs

young0ne2
January 13, 2014, 9:00
0xp
I was actually planning on tying this to some organization/person later on down the road.

thanks for the feedback it is much appreciated
Voted Strolen
January 13, 2014, 10:19
5xp
A cursed holodeck. Awesome!!

Freetext

  • Associated ideas.
  • redux


Random Idea Seed View All Idea Seeds

A Demon Danger.

       By: caesar193

After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.

With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?

Ideas  ( Plots ) | August 17, 2013 | View | UpVote 4xp


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