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Lifeforms
Intelligent Species
Forest/ Jungle
3.5
8 Votes

25xp


Hits: 4623
Comments: 6
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 917

Submitted:

Updated:
April 1, 2006, 8:41 pm

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Prankster Plant

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A small magical plant with a love for pulling pranks.

Appearance:

The Prankster Plant looks like a small leafy fern.  The only unusual aspect is that at the end of it’s stems there are leaves shaped like hands.

Background:

No one really knows where the Prankster Plant came from but all indications point to a magical experiment gone wrong.

Roleplaying Notes:

The plant is imbued with a high intelligence and wicked sense of humor.  It’s able to uproot itself and move about on it’s strong stems like a spider.  Usually waiting for travelers to bed down for the night, the plant will then spend the next few hours stealing items (everything from gold to shoestrings) and framing other party members for it, getting into map cases and adding a few wrong turns, lossing straps on saddles and pouches, and just generally causing all sorts of mischief.  It’s incredibly hard to detect the Prankster Plant as it can move silently through the camp and let’s face it, no one on watch is gonna suspect that small fern near the wagon of any wrong doing.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Agar
October 24, 2003, 13:29
1xp
How bad a riding check to they have to make to leave their horses saddled overnight? Does the fern still use sunlight for food or does it scavange food from travelers? If it is smart enough to make wrong turns on a map, can it write or communicate at all, and what would it have to say?
Barbarian Horde
November 21, 2004, 16:20
0xp
Ummmm. This is a character? Do you have a lifeform or monster category? Or is this the only one?
Voted valadaar
May 14, 2012, 12:00
0xp
I like this! I find it very appealing and funny, even in its brevity.

Voted Scrasamax
August 4, 2013, 10:46
0xp
I Loled. Imagine the trouble an infestation of these plants could do in a village or city? Cue the silly music.
Voted Murometz
March 13, 2014, 17:03
0xp
I Loled as well as soon as I read the tagline.This could use more info and juicy detail, but the idea is great!
Voted Cheka Man
March 14, 2014, 8:32
0xp
Very funny.

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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