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ID: 265


October 29, 2005, 12:37 pm

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Painted Egg


A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…

The peasants of Tuske have always had a flair for egg-decoration, but this wonderful tradition is a remnant of something much older and more sinister. The witches of Tuske would enchant eggs with cantrips which they would then give as presents to those they favoured.

When tapped, the egg would hatch open and its magic would work.

Almost any enchantment could be laid on the egg depending on the skill of the witch. Of course, one could be fooled: the egg may be cursed and hatch into something unpleasant or dangerous.

Often witches would use the eggs as tests of heroes’ characters. The egg would be enchanted to act usefully until the hero did something unlawful or against the witch’s wishes. Then the enchantment would go sour and turn to a curse.

You also have to be careful not to let the egg get tapped as it rolls around in your rucksack…

Magical Properties:

Examples of beneficially-enchanted eggs:
1. Sleep-egg: the effect is that of a sleep spell, and all those within a 10’ radius fall asleep (not including “caster”).
2. Glow-egg: the hatched egg emits a soft radiance by which small tasks may be performed in complete darkness.
3. Knife-egg: the egg-shell hardens and its jagged edge can be used to cut through ropes or even chains.
4. Servant-egg: a familiar is summoned which will perform a task for the caster before disappearing.
5. Wind-egg: The egg affects the winds, which swirl strongly around it in a little tornado. Only the caster is safe in the storm’s eye by the egg.

Cursed versions:
1. Sleep-egg: The user falls asleep instantly.
2. Glow-egg: The egg heats up and burns the user, setting fire to any fabric with which it comes into contact.
3. Knife-egg: The jagged shards of egg seem to bury themselves into the user’s flesh, doing laceration damage.
4. Servant-egg: A minor demon, swarm of rats or other unwanted, hostile creature hatches.
5. Shrieking-egg: The egg starts shrieking and bawling.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

January 19, 2003, 15:11
Silly rabbit, eggs are for tricks!

Serpent Egg: Good - a snake pops out and will fight on the user's side for one battle before running off. Bad - a snake pops out and bites the user. Hope it wasn't posionous.

Fire Egg: Good - can be placed under the wetest firewood and tinder and it will keep a good blaze going the whole night through. Bad - when tapped, bursts into flame and burns user kinda bad.

Stone Egg: Good - can be thrown at some one or thing and turn them to stone. Bad - turns the user's arm to unmoving stone.

Spider Egg: Good - lets the user climb walls like a spider for a day. Bad - spider bites user and lets him live for a day.

Extra-dimensional Egg: Good - Egg can now be used like a bag of holding capable of holding 60lbs and objects up to 8 feet long. Only has a inch and a half (4cm) square opening though. Bad - The user is sucked into an extra-dimensional space inside the egg and can only be freed by having a hen hatch the egg.

"Sorry to hear about your unusual lyacanthropy, Matilida, but as long as you cas still spell eggs, you're welcome to hop alongside us, pink bunny and all."
Barbarian Horde
February 15, 2003, 16:43
What a wonderful idea! I do love the concept of blending old-style craftsmanship with magic arts. Well done indeed.

-Lady Almalthea
February 25, 2003, 1:41
I have to say I like the concept.

Chaos Egg
Good - Casts a Confusion spell on a single target.
Bad - Targets the user with Confusion.
Cheka Man
February 23, 2005, 17:30
Very good.I really like the idea. 5/5
Voted valadaar
February 22, 2013, 12:04
I like this - a great little tidbit to add to one's world.
Voted Murometz
February 7, 2014, 13:02
Enchanted eggs! Well done.

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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