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NPCs
Minor
Domestic/ Craft
3.9
5 Votes

21xp


Hits: 4494
Comments: 4
Ideas: 0
Rating: 3.9
Condition: Normal
ID: 842

Submitted:

Updated:
October 28, 2005, 2:07 pm

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Morgan

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An ancient old man, whose seen his fair share of bar fights. Still vigourous despite his age, he knows the tales and legends of the surronding area almost as well as he knows the chipped steins of his inn.

Special Equipment:

A chain mail money purse, for change. Keeps cut-purses away, he says. Doubles as a nice sap to knock out ruffians.

Appearance:

Decades of living in an unforgiving climate have left him strong and healthy. He has only a couple of people working for him and he pulls more than his share of labor. Cutting wood and a little light smithing have kept him as fit as a man less than half his age. Close cropped grey hair, hands scarred from use, misalinged nose from one to many breaks.

Background:

Morgan came to work for his uncle when his parents passed away from an illness. His uncle foster raised him and put him to work at his inn. Eventually his uncle grew old and died after Morgan had been working for him for over fifteen years. His uncle left Morgan his inn in his will so Morgan renamed it Uncle’s Inn, in his memory.
He has a very small forge near the stables, but it’s usually not lit, he only uses it to help shoe horses and fix odds and ends around the inn. He is a competent blacksmith, but not an armourer or a weapon smith.
The wagon trail his inn sits on carries a good bit of trade, so Morgan is usually up to speed on the latest trail news. He’s not a person that will pry, but his ears are sharp and he knows how not to act interested in what a person says after a few drinks.

Roleplaying Notes:

He has a good supply of alcohol on hand, to suit the various tastes of the people the wagon trail brings in. He even has a couple bottles of the rarer stuff, elven wine and such in the back room, but anyone who orders it better look like a noble or it’s cash up front.
He doesn’t mind people getting drunk in his places, just as long as they can keep it down and don’t get to rowdy. If a party is armed, he tends to offer to check their weapons or cut them off it he thinks they’re beginning to take leave of their senses. They can either stop drinking or pick up thier weapons when they sober up.

He keeps a bit of a close eye on dwarves. He’s seen a great many of them drink more than they can hold. He might ask them to leave if he thinks they’re going to lose thier lunch or start headbutting groins.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Strolen
December 27, 2002, 5:01
0xp
Pretty much a standard NPC that wouldn't normally draw that much attention. Needs a secret to make him more readily useable, and memorable.

How about, with the rare wines he has, the position on the trade routes make him a handy storer of bootlegged or underground merchandise.
Yuna Holystone
May 21, 2003, 22:07
0xp
Mogan, Morgan... -thinks- isn't that girls name? -blushes- uhhgg
Voted MoonHunter
November 3, 2005, 23:59
0xp
A good solid post for a minor character. Two paws up.
Voted valadaar
May 29, 2013, 21:48
0xp
A decent blacksmith. Needs a little more color though.


Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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