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NPCs
Minor
Domestic/ Craft
3.9
5 Votes

21xp


Hits: 4496
Comments: 4
Ideas: 0
Rating: 3.9
Condition: Normal
ID: 842

Submitted:

Updated:
October 28, 2005, 2:07 pm

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Morgan

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An ancient old man, whose seen his fair share of bar fights. Still vigourous despite his age, he knows the tales and legends of the surronding area almost as well as he knows the chipped steins of his inn.

Special Equipment:

A chain mail money purse, for change. Keeps cut-purses away, he says. Doubles as a nice sap to knock out ruffians.

Appearance:

Decades of living in an unforgiving climate have left him strong and healthy. He has only a couple of people working for him and he pulls more than his share of labor. Cutting wood and a little light smithing have kept him as fit as a man less than half his age. Close cropped grey hair, hands scarred from use, misalinged nose from one to many breaks.

Background:

Morgan came to work for his uncle when his parents passed away from an illness. His uncle foster raised him and put him to work at his inn. Eventually his uncle grew old and died after Morgan had been working for him for over fifteen years. His uncle left Morgan his inn in his will so Morgan renamed it Uncle’s Inn, in his memory.
He has a very small forge near the stables, but it’s usually not lit, he only uses it to help shoe horses and fix odds and ends around the inn. He is a competent blacksmith, but not an armourer or a weapon smith.
The wagon trail his inn sits on carries a good bit of trade, so Morgan is usually up to speed on the latest trail news. He’s not a person that will pry, but his ears are sharp and he knows how not to act interested in what a person says after a few drinks.

Roleplaying Notes:

He has a good supply of alcohol on hand, to suit the various tastes of the people the wagon trail brings in. He even has a couple bottles of the rarer stuff, elven wine and such in the back room, but anyone who orders it better look like a noble or it’s cash up front.
He doesn’t mind people getting drunk in his places, just as long as they can keep it down and don’t get to rowdy. If a party is armed, he tends to offer to check their weapons or cut them off it he thinks they’re beginning to take leave of their senses. They can either stop drinking or pick up thier weapons when they sober up.

He keeps a bit of a close eye on dwarves. He’s seen a great many of them drink more than they can hold. He might ask them to leave if he thinks they’re going to lose thier lunch or start headbutting groins.



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Comments ( 4 )
Commenters gain extra XP from Author votes.

Strolen
December 27, 2002, 5:01
0xp
Pretty much a standard NPC that wouldn't normally draw that much attention. Needs a secret to make him more readily useable, and memorable.

How about, with the rare wines he has, the position on the trade routes make him a handy storer of bootlegged or underground merchandise.
Yuna Holystone
May 21, 2003, 22:07
0xp
Mogan, Morgan... -thinks- isn't that girls name? -blushes- uhhgg
Voted MoonHunter
November 3, 2005, 23:59
0xp
A good solid post for a minor character. Two paws up.
Voted valadaar
May 29, 2013, 21:48
0xp
A decent blacksmith. Needs a little more color though.


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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