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4.2

5 Votes

22xp

ID: 396
Hits: 4196
Comments: 4
Ideas: 0
Rating: 4.2
Condition: Normal
Submitted:
December 11, 2003, 3:15 am
Updated:
August 19, 2009, 1:38 pm


HoH not available due to level or sub is not 10 days old
Mask Cloak
By: manfred

Getting the favour of a Necromancer, and asking for a magical cloak? Sure, why not.

The Cloak is grey, quite warm, comfortable but of no outstanding design. Only a little skull symbol sewed on the inside pocket hints at something strange. It was created for a lowly ranger, to help him to hide better in nature. The pale mage could not resist to add a little bit of irony. Despite the disturbing effect, the cloak is not cursed, it serves its purpose well… maybe not the way his first wearer would like, but it works.

Magical Properties:

1. It raises the chances of its wearer to hide. A minor adaptive ability, it can partly blend into enviroment. Let’s say a +2 bonus to the respective roll.

2. If the wearer cloaks himself completely, and he does not move at all for a while (especiallly if concentrating on hiding), the cloak… vanishes. It becomes both invisible and immaterial, leaving its wearer normally visible. But it in fact creates another ‘masking’ effect:

The wearer starts to look like a corpse in an advanced state of decay, and most creatures sense him and behave to him as such. The corpse is complete with the illusion of stench and worms merrily feasting on it. Some creatures will avoid it, others (scavengers) in turn seek exactly these kind of bodies. Those in pursuit of the character will be able to identify the body as his, and depending on their mood and intents they could just leave it so, drag away, or kick it from anger. Or hack apart…

The cloak does does not hinder anyone from looting the corpse, or an animal to have a bite. It gives the usual (small) bonus to defense.

All of the behaviour above is valid IF the wearer does not move. A moving corpse will probably scare away animals, but intelligent pursuers are likely to use their weapons against one.

Duration:
This illusion stays for as long as the wearer is tightly enveloped in the cloak, and does not move much. Once this is no longer true, the maggots creep back, and the rotting flesh starts to heal fast, etc. In a short time, the “corpse” turns back to normal.

Uses:
Smart players will surely find a way to use it. The DM can have some fun if the second power is not known…
“You wake up in this chilly morning and suddenly find your friend Ugrun the barbarian is a rotting corpse!”



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Comments ( 4 )
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manfred
2003-12-11 03:16 AM
0xp
Finishing the triad of items that make you seem (Un)Dead, I find this will not fall among the best. Creating for actual game purposes is the only excuse for me. Hmmm... it even has a very brief history... not a good sign. So, come on people! Give this item what it deserves.
#heavy_critique=ON
Strolen
2003-12-12 03:31 AM
0xp
Well, very interesting.

For normal campaigns it use might be limited depending on the duration required to be still before the true effect comes into play. I would probably make it, once discovered, as easy to do the camoflauge as the masking effect. I picture somebody sneaking across a battlefield with it and it is a gruesome thought.

Could be used for hunters as well. Could be the perfect thing on farms and such with pastures to lure in the deadly surrounding predators that have been eating their sheep/cows etc.. Sort of like bait to draw them in for the kill. Could make a couple gold pieces doing that for some villages over run.
Voted Ancient Gamer
2006-06-28 03:58 AM
0xp
I present you with a Scras. I really liked this item though it be old and all.
Voted chilled
2006-08-25 05:00 AM
0xp
i love the idea as it has so many uses and can be well adapted by GM's who want a dark twist in their game, (i.e. being suspected of being an evil spellcater/rogue.

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