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Comments: 9
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 2919


August 7, 2006, 2:40 pm

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Mani Path-Hider


The wraith-witches of Bhudokima create these stones for the braves of the Mani tribes; they are tools of barbarian voodoo, infused with simple magic.

The wraith-witches of Bhudokima possess many magics; being mistresses of goetia and voodoo, these mysterious infernalists have long been known to the tribes of Bhudokima, the Mani, as creators of wondrous tools, as oracles and strange pseudo-spirits, and as workers of magic, for good or for ill.

One of the most common creations of the wraith-witches are the small magics known as the Mani Path-Hider.
The witches have created these small objects for centuries- the first was a gift to the Sburakka tribe of the Mani, to aid them in their war against their sworn enemies, the Trukknat tribe. The Path-Hider has since become a common tool of the Mani in their two major occupations- hunting and war.

The wraith-witches craft these tools from the huge galls of the Bhudokiman mnugash, the great forest constrictor-serpent, which they prize out with sacred bone knives. They then soak them in meltwater from the Glacier of Urdikkas and harbor them away in sealed jars until the next full moon. The specimens which have not crumbled into thick rotten dust in the jar have hardened into small, fist-sized stones. The witches take these stones forth and whisper hidden, small rituals over them.
When the sun rises, these small stones have become Mani Path-Hiders.

A Mani Path-Hider resembles a lumpy, spherical gummy mass, perhaps like a ball of very hard clay. It fits in the palm of a hand.
The magical properties of a Path-Hider may not be immediately obvious. It is not an object that one activates- it works spontaneously, as a property of its existence and pleromatic composition.

The wraith-witches give these stones as gifts to the Mani tribes. They are the least of the magics which the witches can create, and each tribe possesses a few.
The Mani use them in their constant infighting. The tribes are always at war with one another over territory, food, or slights to honor. Thus, Mani warriors stalk each other through the endless primeval forests of Bhudokima at all times, tracking the paths of their enemies, setting cunning ambushes. The Path-Hiders aid the Mani in evading and surprising each other, and make wars amongst the tribes that much more deadly.
In addition, these items are useful in hunting; their scent-erasing qualities make it easy for a hunter to sneak up on his prey.

These items are nearly unknown outside of Bhudokima, and though the Mani possess them easily, they are laothe to give them up to any stranger.
Applications in the outside world are manifold- these are perhaps most useful to thieves and assassins, who can use them to make their paths invisible, and make lawmen and posses unable to follow them.

The first function of the stone is to erase the scent of the person holding it. No matter where they go, the traces of their odor are erased. Animals cannot follow him by scent (even bloodhounds or other finding animals), nor can human trackers who are skilled enough to find him by scent (such as Jjekki trackers or the fearsome and hidden Yolarng Masters).
In addition to devouring the holder’s scent, the Path-Finder also exhibits the power of causing the footprints and small traces of the holder’s passage (such as snapped twigs, disturbed grasses and leaves, rippled water and scattered gravel) to fade and slowly reorder themselves in ways that seem natural and undisturbed. Though with extremely close inspection, a tracker may find these traces, they will appear days or even weeks old.
The final ability of the Path-Hider is to blur the pleromatic signs of his passage to those with spiritual sight. The magic of the stone causes the spiritual tracks of the passer to drift and sublime away, as if they never passed at all. In some ways, this makes spiritual tracking of a stone-holder the most difficult of all ways to track it.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted manfred
August 7, 2006, 16:23
Neat item, just what would I expect from a witch to make for a hunter. Actually, it is not such a minor item - a potent aiding charm for a hunter. Good work.

Just to speculate, is there any weakness, or a downside to it? What happens if two hunters hunting each other happen to own it? And how can it be bypassed? Perhaps, it leaves a completely different trace... or when worn, they attract the spirit of the constrictor they are made of. And if wearing it too long, a hunter could easily happen upon a live specimen. Ouch.
August 7, 2006, 17:07
Ooh... Good idea
Voted Dragon Lord
August 8, 2006, 8:38
Reasonable powerfully but not world-shatteringly so, and just the sort of thing a hunter might need. Logically such an item (or at least something functionally similar to it) would be developed by a hunter/warrior society sooner or later.

Must say, I like manfred’s idea about attracting the spirit of the mnugash snake. Not only does the user run an increased risk running into a live specimen, but this also provides a method for his enemies to circumvent the masking – rather than track the man, simply use magic to track the spirit.

Of course the tracker would need to know that a Path-Hider was in use to even realise this might work and would also need access to magic appropriate for the purpose.

Good basic item I think – 4/5
Voted Murometz
August 8, 2006, 9:27
Only voted
Voted MoonHunter
August 8, 2006, 16:23
Without a little more world description (or a setting/ location post) much of this is just the fantasy version of technobabble. (Very well written and artistic fantasy babble mind you). You give us a fancy set of process and hinted ingredients to create a basic magic item.

Other than that, a very effective magic item for a tribal society.
Voted Pariah
August 8, 2006, 22:32
Only voted
Voted valadaar
October 15, 2006, 20:16
Can't add to whats said - I agree most with MoonHunters post.
Dragon Lord
January 13, 2009, 6:49
While reading through this again, I had another thought

If these mask the scent of the wearer, might they not become popular with more civilised folk as a kind of magical deoderant

Just a thought
January 13, 2009, 17:41
Ohh, what a cruel downsizing of the mystical qualities of this item.

If you wear it, just remember this deodorant still attracts constrictors... there might be some even around civilized folk.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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