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Dungeons
Any
Doors
3.75
8 Votes

29xp


Hits: 1755
Comments: 10
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 5996

Submitted:

Updated:
March 2, 2010, 12:24 pm

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Cheka Man

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"Knock First" Door Trap

By:

Tired of kicking down dugeon doors?  This one kicks back.

Yet another trap in the arsenal of sadistic and snarky pitfalls.  This one is simple, but it definitely helps if your players are used to just walking around, kicking down doors without much regard for who or what is on the other side.

 

The knock trap is triggered when a character tries to open the door.  The door opens a crack, but stops abruptly as a glowing arm reaches out, striking the offending character for *insert level appropriate hit points here* and knocking them on the ground.  It then waves its finger in a "no-no, shame on you" fashion and returns behind the door, slamming it shut again.

 

A disable device check can deactivate the trigger, but the best way to bypass the trap is to simply knock on the door.  Once a character knocks, the door opens a crack again, but this time the hand waves for the character to come forward and the door creaks open on its own. 

 

A fun one if you don't have any rogues (or folks who can disable traps) in your party, but still want to give them a trap they can bypass.  My players went knock-happy after this one though, making sure to announce themselves when confronted with just about every locked door after this one.  Made for some interesting encounters.



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Comments ( 10 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
March 2, 2010, 14:47
0xp
LOL, very funny. A modified version of this (for tombs, or besieged castles) could not open the door unless deactivated.
Voted dark_dragon
March 2, 2010, 15:36
1xp
That one is funny! I can just see a skeletal arm come out of the door crack and knock on a knight's head with a big club.
Voted mimic12455
March 8, 2010, 23:41
0xp
Nicely done! Wish I could have thought of that. I can imagine the door kicking the guy back after a few attempts.
Voted Kassy
March 15, 2010, 14:09
0xp
4/5 from me.

An amusing sub, and welcome to the Citadel.
Voted amosff
June 22, 2010, 8:14
Only voted
Voted Blydden
July 29, 2010, 21:12
0xp
I am so going to have to use this. I just HAVE to.

4/5
Psykie
March 19, 2012, 8:48
0xp

I'm trying to figure out a way of adding this into WFRP... If I can figure it out, I will use it DEFINITELY! Perfect level of silly humour and player-killing horror :)

clydedavis
June 25, 2012, 6:52
0xp
Ahah, this is good. Humorous, and definitely makes for some interesting changes in game-play.
Voted Scrasamax
June 25, 2012, 8:10
Only voted
Voted valadaar
May 23, 2013, 20:30
Only voted


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A wild species, vinus homophagus, more akin to sea-grape rather than the terrestrial variety, is not a monster despite its fanciful name. The grapes, a deep purple color when in bloom, and oozing dewdrops of perspiration, like the most prized and delectable of drinking wine grapes, do however deserve their moniker. Wine made from this fruit, is deadly to most humanoids, as is the raw berry if plucked and eaten from the vine. It is the unnatural chemical concoction found within the fruit’s tart skin, which gives the man-eating grape its name. The chemical stew found inside each berry, functions as a necrotic agent, the same as found in some species of venomous snakes.

The grapes literally eat their victims from the inside out, via cell death, melting and destroying the organs in quick succession.

The tribes of Pra-Oohk Crater, of the jungles of Ghlush are known to sell the fermented “wine” of this grape to merchants of distant lands. Sadly, the taste of the concoction is divine when first quaffed, and even worse, the man-eating grape wine will never detect as poisonous via mundane means, its horrid natures somehow masking all attempts. Luckily the man-eating grapes are extremely rare, and endemic to humid jungles.

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