NPCs
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Comments: 5
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Rating: 4
Condition: Normal
ID: 3523

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Updated:
March 21, 2008, 9:08 pm

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Kinadarn Blossombringer

By:

"Humans think of plants as food and decoration, but they are living creatures in their own right."

Appearance
Once, Kinadarn was a half-elf. No more. Though he is tall and lean, no hair, neither blonde nor black, cascades from his brow, no brilliant blue or green eyes glitter beneath it, and no skin, neither fair nor fell is stretched taut across his cheeks. No, Kinadarn has become something else entirely, for it is a harsh, rough bark that protects his innards from the elements, while milky white sensors gaze unblinkingly from beneath a crown of twisted thorns and rose blossoms.

Kinadarn wears no clothing, save for the thorny vines that twist and turn about his body, sprouting from his barky skin. Nor does he carry objects, trusting nature itself to provide for him.

History/Background
The Northerners were coming, and they brought iron with them. The Northerners were coming, and they came to take land, to steal the people, and to rape the forests with fire and iron. They were coming, and Kinadarn was without recourse, save for Mirandar’s new Blossoms.

He had walked among the children of the deep Southern forests for nearly a millenium now, drifting from tribe to tribe, for they accepted him as one of them. For a thousand years, he had learned from them, learning to love the deep forests as his own, like the human mother who had born him and passed of years in the blink of his eye. Like the elven father who had cared for him for a time, then danced with the light of eternity, as his kind were wont to do. His heavy feet could not dance that dance, but they could slip among the leaves and grasses without trace, and when he was tired, he learned to slip into the forests, where he could forget his mind, and live as a beast, for a time, until he could bear the time once more, and remember.

But now, the Northerners were coming. And they would try to steal all that from him. And so he put the seed between his lips, and swallowed, and when the pain began, he drank the sap of the hemlock tree, so that he might sleep for a time, and let the flower do with him what it would.

And when he awoke, his unnatural spirit refusing to pass from his newly unnatural body despite the potency of the hemlock, he melted into the forest. The Northerners were coming. And he would show them the power of the Green.

Special Equipment
Kinadarn carries no equipment in the traditional sense, trusting in his altered body to protect him, and in the deep forest to provide for him. Because of the advanced evolution of the plant within him, he is extremely well protected from both blade and magic, and while he must fight with his bare ‘body’ as a weapon, his wicked thorns are highly poisonous.

Kinadarn can also rapidly locate many hundreds of valuable plants within the forest, and is able to coax them to seed or bloom as needed.

Roleplaying Notes

Having spent literally centuries as a plant-man hybrid, Kinadarn has an understanding of plants to rival the most knowledgeable of hierophants and the reverence for them to rival the most devoted of priests. The concept of Forest is his god now, and it grants him the ability to work magics over Plants in return.

Further, Kinadarn knows quite well how to breed plants, able to bring forth entire new species within the span of years, if he so desires.

Together, these knowledges and devotions merge in the Grove of Kinadarn, a small, open place within the Forest, where a single tree grows, blossoming with a strange fruit, bearing a tough, red rind, the tree ringed round with a thousand different flowering herbs, a hundred of them bearing cures and antidotes for the ills of man, a thousand more of them bearing deadly toxins. It is here that he worships his Forest, and here that he receives its blessing.

From time to time, he will walk among the remaining Southern people, who speak of him as living legend, some few worshiping and telling tales of him as a wrathful demi-god, whose rage must never be awakened. These are melancholy times for him, for now, his poisoned touch and steel-sharp thorns limit how close he can come to the ones he loves.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Siren no Orakio
March 21, 2008, 21:08
0xp
Updated: Ten million years after entering in work, it exits. Mother Nature be praised.
Voted Kassil
March 23, 2008, 13:54
0xp
Zer half-elf turned man-dryad druid. Woe to his foes, weal to his allies, and I fully expect that as his world diminishes before the advance of steel-bearing men, he'll gradually wind up becoming the Mad Druid, Soul of the Wood, and Terror of those who would even dream of logging the woods.
Voted Cheka Man
March 23, 2008, 23:47
Only voted
Voted Forganthus
May 25, 2012, 2:25
0xp
It's not worth it, Northern Dudes! Go paperless! Live in mud huts! Have one of your dudes merge with a fire-axe and go nemesis!
Voted valadaar
May 14, 2013, 10:52
0xp
A good character, readily reusable.

Freetext



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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