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Duty
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3.8
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Comments: 3
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Rating: 3.8
Condition: Normal
ID: 70

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January 18, 2007, 6:43 pm

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Killer Business

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There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable.

There is an assassin on the loose and nobody knows where he will strike next. Two seemingly nonassociated merchants got the knife in the back of the neck, and that was just the week ago. Rumors have it that some guilds are cleaning house and there are numerous other contracts pending. A large scale guild war seems inevitable. It is the start of a killing spree and people are afraid, the city is in arms, and nobody trusts anybody.

Rewards are offered, nightwatch is taking volunteers and paying well, mercenaries of every type are now in high demand.

This is a wonderful time for somebody to make a name for themselves. Those that catch the assassins are going to be heroes, the saviors of the city. But nobody knows who the assassins are. There is no evidence except a common knife found stabbed into the back of the neck of the victim. No witnesses, no other evidence.

—————
The assassin is really assassins. Time to make a quick name for themselves lay quiet again and then start becoming even richer. They were already held in high esteem by those that hired them for the most recent kills. They didn’t think they could pull of the last one with all the extra security.

Two assassins: One is a new owner of a weaponsmith called Regal’s Weapons, the other is the new proprietor of the Swinging Lion Tavern. Both adventured together for years and years and decided to make a name for themselves as hired assassins. See Regal and Leon for more details on the assassins.

Basically having two assassains assumed to be one works to their benefit and it is there strategy in order to provide alibis for each other. There will always be a point where one is with others, and they make a point of it when a hit goes down. Neither of them can be placed at every murder.

All contact is made through intermediaries. There are only one or two that are allowed to contact the assassins. Only one of them actually knows who they are and is authorized to contact them unannounced. Otherwise there are meeting times in church confession booths, talking through doors, or drop notes. They are very careful.

====
How can they be caught?
-The weapon. There are spells that can track ownership, the metal used defeats this spell somehow. Who has access to this metal? There are three weaponsmithes in the town that have it. The weaponsmithe may be sloppy or one of the apprentices put on display one of the knives the assassin made for the kills…or perhaps it is a plant and the owner of the store where it was found denies knowledge of it.

-Players can get a hot tip from somebody that tells them there will be a hit that night on a certain merchant. Able to set up a trap and wound the assassin but he still gets away. If they already are suspicious because of the weaponsmithe it will confuse them when he has an alibi, but the bar where they stop by in the owner is walking with a limp where the assassin was wounded. Says he got it in the kitchen somehow.

-Suspicion about the wound and/or knife…setting up surveillance. Watch them and see a meeting between them. Magically eavesdrop or being sneaky confirms their suspicion of one or the other as the assassin and one as the accomplice, not knowing that they are both lethal.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Agar
January 4, 2003, 14:17
5xp
The weaponsmith must be a wealthy fellow, to own one of the three weaponsmithys that have access to this metal. I wonder how the local government regulates this metal?

The metal is rare and therefore, likely to be a precious metal and have what people consider a decrotive property. Since it's ownership can't be traced, perhaps it is used as a sort of "bearer bond", a coin minted and said to be worth a set amount that is above it's normal value so that the wealthy can carry small fortunes around if neccesary. The bond is purchased and made good when cashed in at a cooperating bank. Since the bond is untracable by magic, whoever holds it, owns it. This might deflect some of the suspicions about the assassins onto some banks as well.
Voted Mourngrymn
January 30, 2006, 15:55
5xp
I like the premise behind this plot. It has a lot of possibilities for intrigue and puzzlement. However, it seems that there are to many ways that it is proven the assassins are not the ones who did it.

every angle has a solution to stem it. To harsh I think. Although to become an assassin one must be skilled in hiding knowledge of one self.

This metal seems the easiest thing to find the assassin, although a simple, "I sold it to a stranger a few weeks ago would stem any further investigation.


What i would like is more information. Why is there a guild war about to happen? Are the people who are dying part of the guilds? If so why are they being killed and for what reason? Did they see something? Did one of them do something to warrent death and the other murder is in retaliation for killing their man?

Is it a way for the assassins to get rich? Kill one of the guilds men, then get hired to kill the other guilds man, and back and forth until there are rih or no one is left. Since there are twoof them each can play the other side. It has promise, but i would like more info.
Voted valadaar
June 28, 2011, 9:39
0xp

A good basic plot idea - some of the details are not my cup of tea, but the general premise is good.



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