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Items
Armor
Magical
3.6
5 Votes

15xp


Hits: 1459
Comments: 5
Ideas: 0
Rating: 3.6
Condition: Normal
ID: 5641

Submitted:

Updated:
February 15, 2009, 1:38 pm

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Kierske

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A man in plate armor approaches, but you see no face, for the chilling mist seeping from every joint in the armor obscures the view.

Full Item Description
  This opal set of fullplate, is freezing cold to the touch. In the armors chest sits a pale blue stone glowing with a single silver rune of power. Upon donning the armor the chill goes away.

History
  Long ago a young noble gained possesion of four great stones of elemental power. He dedicated his life to the study and use of these stones. He created many magical items with which to apply the stones power to, and this was one of them. In his mind he saw the ice stone creating an impenetrable barrier, so he forged a set of milk white armor from the purest opals. He endowed the power of the ice sigil upon this suit of armor and with it all the power of cold. This armor is part of the Sigils collection. It has been called the Glacier Mail for good reasons.

Magic/Cursed Properties
  This suit of armor has been blessed with the power of elemental cold so naturally the armor is freezing cold to the touch. The wearer is immune to this cold and the temperature inside the armor stays at a comfortable temperature at all times. On the outside the armor is quite literally freezing cold, this has the benefits of: slowly cooling the immediate area slowly, and freezing liquids with lower freezing points upon contact. Thus the wearer could hypothetically walk on water, now that has never been proven and it is not wise to enter deep water wearing heavy armor. In addition, in extremely cold environments the armor absorbs the cold and after a short while can fire a frost ray in quick concentrated bursts. Anyone trying to get ahold of someone wearing this armor will be very sorry when they walk away with horrid frostbite, or freezer burn.



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Comments ( 5 )
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Voted Cheka Man
February 14, 2009, 10:35
0xp
Useful in hot areas as well. 4/5
Voted manfred
February 14, 2009, 18:10
0xp
Why is it called Kierske?

Even the freezing of water, I think, will not be quick enough to support a person walking. One danger is breaking through a thin crust, the other is in not waiting until a sufficient area has frozen over - it could easily tilt and deposit the wearer in water. And once inside, getting buried in ice alive is not a very good prospect.

It is a potent armor with a serious downside - just as it should be. :)
Voted Murometz
February 15, 2009, 13:42
0xp
What manfred said.
Voted Drackler
February 16, 2009, 21:23
0xp
A little short, a misplaced comma or two, and I suggest a couple of apostrophes to indicate possession (armor's chest,the stones' power).

Other than that, pretty much what manfred said. Good job Spirit!
Voted valadaar
June 25, 2014, 8:23
0xp
I don't think the wearer _should_ be comfortable. Alive, yes. Uninjured, yes, but they should feel the chill in their bones and hate every minute inside this freezing shell.

As for creating ice bridges, having played Mario Galaxy and watched Frozen, I think it should be powerful enough to freeze water fast enough to cross still waters, but falling into the water should run the risk of becoming entombed in the ice.


A decent item. I like it.



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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