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Items
Armor
Magical
3.6
5 Votes

15xp


Hits: 1566
Comments: 5
Ideas: 0
Rating: 3.6
Condition: Normal
ID: 5641

Submitted:

Updated:
February 15, 2009, 2:38 pm

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Kierske

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A man in plate armor approaches, but you see no face, for the chilling mist seeping from every joint in the armor obscures the view.

Full Item Description
  This opal set of fullplate, is freezing cold to the touch. In the armors chest sits a pale blue stone glowing with a single silver rune of power. Upon donning the armor the chill goes away.

History
  Long ago a young noble gained possesion of four great stones of elemental power. He dedicated his life to the study and use of these stones. He created many magical items with which to apply the stones power to, and this was one of them. In his mind he saw the ice stone creating an impenetrable barrier, so he forged a set of milk white armor from the purest opals. He endowed the power of the ice sigil upon this suit of armor and with it all the power of cold. This armor is part of the Sigils collection. It has been called the Glacier Mail for good reasons.

Magic/Cursed Properties
  This suit of armor has been blessed with the power of elemental cold so naturally the armor is freezing cold to the touch. The wearer is immune to this cold and the temperature inside the armor stays at a comfortable temperature at all times. On the outside the armor is quite literally freezing cold, this has the benefits of: slowly cooling the immediate area slowly, and freezing liquids with lower freezing points upon contact. Thus the wearer could hypothetically walk on water, now that has never been proven and it is not wise to enter deep water wearing heavy armor. In addition, in extremely cold environments the armor absorbs the cold and after a short while can fire a frost ray in quick concentrated bursts. Anyone trying to get ahold of someone wearing this armor will be very sorry when they walk away with horrid frostbite, or freezer burn.



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Comments ( 5 )
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Voted Cheka Man
February 14, 2009, 11:35
0xp
Useful in hot areas as well. 4/5
Voted manfred
February 14, 2009, 19:10
0xp
Why is it called Kierske?

Even the freezing of water, I think, will not be quick enough to support a person walking. One danger is breaking through a thin crust, the other is in not waiting until a sufficient area has frozen over - it could easily tilt and deposit the wearer in water. And once inside, getting buried in ice alive is not a very good prospect.

It is a potent armor with a serious downside - just as it should be. :)
Voted Murometz
February 15, 2009, 14:42
0xp
What manfred said.
Voted Drackler
February 16, 2009, 22:23
0xp
A little short, a misplaced comma or two, and I suggest a couple of apostrophes to indicate possession (armor's chest,the stones' power).

Other than that, pretty much what manfred said. Good job Spirit!
Voted valadaar
June 25, 2014, 9:23
0xp
I don't think the wearer _should_ be comfortable. Alive, yes. Uninjured, yes, but they should feel the chill in their bones and hate every minute inside this freezing shell.

As for creating ice bridges, having played Mario Galaxy and watched Frozen, I think it should be powerful enough to freeze water fast enough to cross still waters, but falling into the water should run the risk of becoming entombed in the ice.


A decent item. I like it.



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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