Login or register. (You can now login/register with your social networks.)

Items
SpaceShips
Combat
 
Public Draft
0
0 Votes

3xp


Hits: 867
Comments: 1
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 4763

Submitted:

Updated:
March 24, 2008, 5:16 pm

Vote Hall of Honour
Author Status

Options


Print Friendly and PDF

ISSF-23 Wasp

By:

Small, fierce, and prone to coming in swarms, the Wasp is a common Intra-System Superiority Fighter.

Full Item Description

The ISSF-23 "Wasp" starfighter bears a vague resemblance to the insect namesake; the main body of the light fighter curls beneath it, bearing the fusion plant that drives the entire vessel as well as the most potent weapon aboard the ship itself, the Variable Missile System. Perched above the main body, curled like an attacking wasp to reduce the overall area exposed to the enemy, the cockpit is a glistening blister of metal and chrome, flanked by a pair of hardpoints for mounting weaponry and ammunition feeds.

Thruster ports set in a rough diamond shape give the craft a fair turn of speed, particularly joined with the light mass of the vessel itself; nearly devoid of armor, the Wasp relies far more on agility and speed to outrun the tracking ability of any guns trained on it than any durability of the vessel itself.

History

Because someone had a bunch of wannabe hotshot pilots and needed a cheap fighter.

Properties
-Guns
-Missiles
-Agility
-No Armor To Speak Of



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 1 )
Commenters gain extra XP from Author votes.

axlerowes
April 9, 2009, 18:03
0xp
"Because someone had a bunch of wannabe hotshot pilots and needed a cheap fighter."


I am already a little geeked about this one, and the above suggestion makes me think this could be a fun read.

Freetext



Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0338