Intelligent Species
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ID: 1501


April 9, 2011, 12:56 pm

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Hewdamian Humans


I don’t know why we are the outcasts of the lands. We out number the others and our armies are superior. We fight no more than the other races have in their historys. Why do they have contempt for us? It is because they fear us, the fear that we are better.

Keil Ooma - Drunkard Mercenary for Hire

(This write up is by no means special in any way, but it does give the mindset for the humans in Hewdamia. Humans are basic and average.)

Race      : Human   
Appearance   : Humans are diverse and can have nearly every natural hair, eye, and skin color. 
Average Height   : 5’ 10” 
Average Weight   : 160 lbs
Average Lifespan   : 75 years  
Typical Climate   : Humans live and prosper in nearly climate but prefer Temperate to Sub-Tropical.

Description : Humans have an unusual amount of diversity in their race. No two ever looking alike unless born twins. Humans are one of the main races on the planet of Hewdamia since they can repopulate quickly. They range in heights and weights and have a variety of appearances, so no two look alike. They can max to about 110 years old, but at this age they are feeble and dependant upon others. They average around 150 - 170 lbs.

Distinguished Traits : They have no real advantages over the other races though, as they can not see in the dark and can not speak with animals unless trained for many years. They are the average stock of the world, but they tend to overrun it with numbers since they can procreate faster than any other race. Their shorter life span is the cause of their over population and restlessness. As it drives them into a faster paced life. They do have a zeal for life sometimes that allows them to surpass other races in their advancement, but this is not a frequent event.

Personality : Humans are as diverse as they come, always trying to be better than the other. They have a high sense of competition and can be unpredictable and sometimes uncaring of others. Their shorter life span makes them very ambitious and often reckless or careless in their lives. Most care about little more than self advancement and wealth, while others simply do not care or strive for anything but the next day. They come with every sort of personality known and then can even create some if the time arises. Because Humans are short lived, they are restless and sometimes chaotic and irresponsible. They are an adventurous lot, with little regard for others if they get in the way of their lifes goal. Other intelligent races view them as being chaotic and impatient that has given them a bad reputation in the world of mortals.

Home : Humans have no real specific place to call home. There are human kingdoms dotting the land but they will create a town, city, or community where ever they see fit to do so. They have such a diverse sense of home that they have no real home that is solely theirs. In nearly every city that is of human make, the other races populate it as well, unlike most of the other races tend to be a little xenophobic and only allow choice individual people from certain races access to live in their homes.

Relations : Humans are not single minded beings. They have many different types of ideals within their race that seem radical to even them at times. Humans are probably by far the most confusing of the bunch. They change their minds quickly and sporadically so no one never really knows what they intend to do next. Some embrace honor and family, while others only embrace their basic needs. Either way, no way is set for the human race, each individual chooses their own mind and path.

Religion : Just like the rest of their culture, they are not religion specific. Some people are fanatics about the Gods, while others refuse to admit that Deities exist. Religion is on a case by individual case basis.

Language : Humans are the inventors of the traders language, called Traders Common. They found some of the other racial languages difficult to understand at first so they came up with a universal language that everyone could understand and employ. Oddly enough, the other races seemed to accept this with an open arms type ideal and have had great acceptance of its use. While they can learn other languages, most are lazy and only choose to learn what the need to absolutely know. Their written language is very basic with having a single symbol for each letter in their alphabet.

Favored Profession : As diverse as they come, they have no set ideal on what they should or should not do as a profession, although there has been a majority of them looking toward the easier way of life and choosing Rogue like professions.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 11, 2005, 17:39
These "not special" in any way people have depth and description. They have a history. One does not need magic abilities, uber-ized abilities, or other crunchy bits to make things both fun to play and useful to the campaign.

Well described and fleshed out "mundane things" are just as valuable, if not more so, than the ubers... as they will impact the campaign on a more regular basis.
Voted Cheka Man
November 11, 2005, 18:12
You took a lot of time over it and it shows.
Voted Ancient Gamer
November 11, 2005, 19:30
Humans... No setting is really complete without them :)
A good write up that awards you that "Mourngrymn 0.5 extra point for diligence". You are thorough!
Voted Zylithan
November 18, 2005, 21:56
A great write-up of "boring every-day humans". I really like your whole series on races - your format is great and so are your details. I'll use it to model any posts I make.
Voted valadaar
April 16, 2014, 14:14
Only voted

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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