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NPCs
Minor
Mystical
3.5
5 Votes

14xp


Hits: 2049
Comments: 6
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 4271

Submitted:

Updated:
September 2, 2007, 12:47 pm

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Hanserd of the Silver Hand

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A demon’s kiss burns with lust and with shame. So do their secrets and their magic.

Appearance
A typical old wizard, Hanserd wears mustard colored robes and walks with a twisted walking stick. While he is not frail, he is now quite old for a human, well into his late 90s and many correctly assume that his longevity is tied to his sorcery and the potions he brews. His hands are brittle and dry, his eyes are quick, but most often bloodshot.

History/Background
A wizard of little to no repute, Hanserd has lived most of his life in obscurity and planned to also die in obscurity. The most unusual aspect of his life is that in his late 40s he started to dabble in the infernal arts and summoned a succubus demon. Through a quirk of fate, the demonette did not destroy the impertinent human, instead she fell in love with him and gave him her withered black heart. Technically an infernalist, Hanserd lived a quiet life without sulfer, brimstone, bloody rituals, or gibbering horrors from beyond time and space.

His grandiose claim of being of the Silver Hand is a complete and total farce he puts on to keep middling nobles and merchants from harassing him. No one has heard of The Silver Hand and most incorrectly assume that they are some powerful and secretive organization. In truth, the Silver Hand was Hanserd’s cabal of fellow mages in training many years ago and the juvenile organization did not survive their respective graduations.

Hanserd’s Tower
Much like any other tower of magic, Hanserd’s tower sits on a ley line of middle power and has the basic accoutrements for alchemy and ritual sorcery. The three story structure houses Hanserd, a small contingent of livestock as well as a stable. The middle floor is divided into two rooms, one as his library, the other his personal chambers. The third floor is his laboratory and the roof of the tower, flat topped with a five foot surrounding wall, is the site of his permanent summoning circle.

Roleplaying Notes
Hanserd is a bachelor wizard who routinely summons his succubus lover with offerings of his own blood. He lives alone and tends his own livestock and a small garden, most pay him little mind other than to bother on occasion for a minor potion of healing, or a sorcerous blessing for that. Most consider him a harmless relic since his magic is all but unknown and he is really a bit too out of the way for most regular travelers. This is intentional as the elderly Hanserd just wants to be left alone until he feels death coming for him, then he plans to let his demonic lover snatch him, body and soul, away to hell.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted manfred
September 2, 2007, 14:50
0xp
The nice demonologist next door with a few amusing touches, like the Silver Hand, and his planned death. It should be noted that he has actually some problems with his neighbors - and the Black Mail is the result.
Scrasamax
September 2, 2007, 15:14
0xp
Hanserd started as a stub attached to the Blackmail, but ended up becoming a full, if short, submission.
Voted MoonHunter
September 2, 2007, 17:02
0xp
Fun, solid submission, with some nice touches.
Voted Cheka Man
September 3, 2007, 10:32
0xp
One who does not fear hell.
Voted valadaar
September 3, 2007, 19:14
0xp
Good! Quite a neat take on the overdone demon summoning magi! I like it!
Voted Strolen
May 3, 2008, 21:57
0xp
Nice place to stumble upon in need of some shelter and food. Only tonight he planned on summoning his lover and she gets upset if he isn't on time. Could see the misadventures of trying to get the PCs to leave, stay in their room (locked?), him trying to quiet while summoning and then trying to keep his demon lover quiet when she finds there are visitors. A fun little gaggle I imagined when reading. What do the PCs do when they realize there is a demon being summoned?

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Random Idea Seed View All Idea Seeds

Boots Of Ennui

       By: Murometz

These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.

And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."

Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.

The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.

Ideas  ( Items ) | January 20, 2014 | View | UpVote 7xp


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