NPCs
Minor
Mystical
3.5
5 Votes

14xp


Hits: 2731
Comments: 6
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 4271

Submitted:

Updated:
September 2, 2007, 1:47 pm

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Hanserd of the Silver Hand

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A demon’s kiss burns with lust and with shame. So do their secrets and their magic.

Appearance
A typical old wizard, Hanserd wears mustard colored robes and walks with a twisted walking stick. While he is not frail, he is now quite old for a human, well into his late 90s and many correctly assume that his longevity is tied to his sorcery and the potions he brews. His hands are brittle and dry, his eyes are quick, but most often bloodshot.

History/Background
A wizard of little to no repute, Hanserd has lived most of his life in obscurity and planned to also die in obscurity. The most unusual aspect of his life is that in his late 40s he started to dabble in the infernal arts and summoned a succubus demon. Through a quirk of fate, the demonette did not destroy the impertinent human, instead she fell in love with him and gave him her withered black heart. Technically an infernalist, Hanserd lived a quiet life without sulfer, brimstone, bloody rituals, or gibbering horrors from beyond time and space.

His grandiose claim of being of the Silver Hand is a complete and total farce he puts on to keep middling nobles and merchants from harassing him. No one has heard of The Silver Hand and most incorrectly assume that they are some powerful and secretive organization. In truth, the Silver Hand was Hanserd’s cabal of fellow mages in training many years ago and the juvenile organization did not survive their respective graduations.

Hanserd’s Tower
Much like any other tower of magic, Hanserd’s tower sits on a ley line of middle power and has the basic accoutrements for alchemy and ritual sorcery. The three story structure houses Hanserd, a small contingent of livestock as well as a stable. The middle floor is divided into two rooms, one as his library, the other his personal chambers. The third floor is his laboratory and the roof of the tower, flat topped with a five foot surrounding wall, is the site of his permanent summoning circle.

Roleplaying Notes
Hanserd is a bachelor wizard who routinely summons his succubus lover with offerings of his own blood. He lives alone and tends his own livestock and a small garden, most pay him little mind other than to bother on occasion for a minor potion of healing, or a sorcerous blessing for that. Most consider him a harmless relic since his magic is all but unknown and he is really a bit too out of the way for most regular travelers. This is intentional as the elderly Hanserd just wants to be left alone until he feels death coming for him, then he plans to let his demonic lover snatch him, body and soul, away to hell.



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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted manfred
September 2, 2007, 15:50
0xp
The nice demonologist next door with a few amusing touches, like the Silver Hand, and his planned death. It should be noted that he has actually some problems with his neighbors - and the Black Mail is the result.
Scrasamax
September 2, 2007, 16:14
0xp
Hanserd started as a stub attached to the Blackmail, but ended up becoming a full, if short, submission.
Voted MoonHunter
September 2, 2007, 18:02
0xp
Fun, solid submission, with some nice touches.
Voted Cheka Man
September 3, 2007, 11:32
0xp
One who does not fear hell.
Voted valadaar
September 3, 2007, 20:14
0xp
Good! Quite a neat take on the overdone demon summoning magi! I like it!
Voted Strolen
May 3, 2008, 22:57
0xp
Nice place to stumble upon in need of some shelter and food. Only tonight he planned on summoning his lover and she gets upset if he isn't on time. Could see the misadventures of trying to get the PCs to leave, stay in their room (locked?), him trying to quiet while summoning and then trying to keep his demon lover quiet when she finds there are visitors. A fun little gaggle I imagined when reading. What do the PCs do when they realize there is a demon being summoned?

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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