Society/ Organizations
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ID: 1235


October 30, 2005, 12:05 am

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Guild of Anawaith


An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits…

The Guild’s history is a very extensive one: set down exactly 1721 years ago by the fighter Anawaith, Anawaith chagned to the Ranger Ways and encouraged people from the village of Elimirth(now a city) to join. Desperate for work and to protect them from the beasts of the forest, many joined. Under the training of Anawaith, they became effective rangers, clearing the land for expansion. As the fame of the Anawaith’s rangers continued to expand after Anawaith’s death, so did the size of the village, as more and more people came. World affairs affected them soon. The Anawaith rangers were sent off to war to represent the city of Elimirth, to the Wood Elf Realm to fight the ever dangerous Dwarves, and other places. They were great with the sword, but even greater with the composite long bow. As the first wars ended, the Rangers continued to watch the vast forests and be called on duty in distant lands. As the years passed, The Anawaith rangers fame faded, but are still popular in the city Elimirth, where they are counted as a special soldier rank, because of their strict rules and honour.

The guild home itself is a spreawling mansion on the edge of the city. Actually it is the ‘old part’ of the city. Here many people come and go for advice. It stands four stories high, sprawls over two acres, and is beautifully made with oak and pine. It houses places for the rangers to live, places for guests , the great hall, and the never talked about dungeons (for prisoners under question)

The Guild holds sway in poloticial power with the Elder as the High Counciler who is the leader of the council which rules the city. Some resent this power, but they use it wisely and have increaed the wealth and power of the city of Elimirth, enough to be noticed by all of the Wood Elf Realm to be counted as a stronhold other then the capital, Masinaranda.

Right now it sends its rangers on to fight in another war with the dwarves and to other places to explore new land found. The rangers do this without resent and now it is their duty to protect their home and the race of Elves.

The Anawaith Rangers over the years have developed a secret language in which they use in writing letters and speaking in battle. The Anawaith Battle Tongue is a combination of Sylvan and some form of an ancient language, the name of it went to the grave with Anawaith himself who was known at that time to explore far north where he lived with the barbarians for time to time.

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Comments ( 5 )
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October 29, 2005, 17:50
This submission actually has a 2.67 rating on the Version 1.0 site with 518 Hits.
Voted KendraHeart
November 4, 2005, 12:14
It is hard to follow, but not a bad "generic D&D" organization. It adds a bit of color to the Ranger Class.
Voted valadaar
January 26, 2007, 11:46
An ok sub. I can forgive the DNDishness as rangers really do predate D&D. The spelling and grammer problems earned it a -.5 from me though.
Voted Strolen
May 13, 2012, 13:30
I think it is a diamond in the rough. I like the core idea and do wish there was more. I would definitely enjoy reading more about this guild and what they have done in the world. The age alone would make them almost a mystical society that would have much aura around it.
Voted Dozus
November 5, 2012, 15:00
Only voted

Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

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