Public Draft
0 Votes


Hits: 1715
Comments: 2
Ideas: 0
Rating: 0
Condition: In Work (public)
ID: 4196


August 11, 2007, 2:26 am

Vote Hall of Honour
Author Status




It happens sometimes when a person dies for a bit, then comes back. Both sides have a claim upon them. They are stuck between the two, in the grey area. They are part of both worlds and able to walk both sides. However, they can stay on neither side for long, so they have no home except the grey area between.

Greywalkers are people who live in the shadowy grey world between Life and Death. Living in between they can see both the bright living soul and cooling dead ones. They also now see the things that go bump in the night and the things those that don’t understand call magic.

And if you can see those things, they can see you too…

Greywalkers need to die physically or metaphorically.
They need a strong reason to die and a strong reason to live. A person with a death wish but has unfinished emotional business is such a person. These two are in mutualy opposion.

See across the line: nearly automatic when things are in the grey zone.
Travel: move your attention and most of you to one side or another. This can let you move "though walls", as the other side may or may not have corresponding elements.

Cross: completely move your form across the line so it no longer interacts with that other world. It makes you immune to things of that world.
Shroud: Invisibility to one side or the other.

Bring: to move someone or something across.
Banish: to move something back to its home side.

Most of these powers cost extra if you are on the wrong side, so you end up having to travel or cross.

Longer you stay in one side, the harder it is to stay there. You need time in the other side to recharge (reset the modifier)

If you stay overly long, you get stuck, and things go bad. Now you have to get to the other side or you will discoporate or just go mad.

This system works best with a manna point system 3-18 points of POW that measure the magic of the soul.

This means you need to be smart how you spend your limited resources.

Skill system works best

Creatures on the other side, in Greywalker terms
Astrmorph vampires, madness creatures, were creatures (violence), succubi (lust), and other things that have needs.  They effect the living, changing their behavior some, to create conditions that create energy for them.

Eventually these creatures anchor themselves to living beings, who become their pawns and material hands.

Eventually those pawns gain greywalker powers.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 2 )
Commenters gain extra XP from Author votes.

August 15, 2007, 15:34
this sounds quite interesting.
December 19, 2011, 21:21

This seems very very VERY similar to the Greywalker series of books. Could still be quite interesting if finished off and given some nice flair.

Random Idea Seed View All Idea Seeds

Quool's Tide

       By: Murometz

Once every decade on the eve of St. Poskov's Day during mid-winter, the coastal city of Tiyabon experiences a horrific event. Quool's Tide rolls in, depositing hundreds of bloated, fish-eaten corpses upon the pebbly shores of Tiyabon's wide bay. This singularity is to this day unexplained, though countless theories abound. It is said for example, that these corpses are not eaten by the myriad fish of the seas completely, due to the fear all creatures of the seas hold for Quool.

Named for Quool, a terrible, antediluvian god of seas and storms, who no longer exists for he has no worshipers, the Tide chokes the beaches and surf with the countless rotting bodies of those who had perished at sea in a violent way.

Almost immediately, the lifeless corpses are fed upon by crabs, gulls, and worse things that await the horrid feast. The townsfolk let nature take it course with disinterested disgust, though lately some enterprising adventurers have taken to searching along the beaches of flesh for former deceased companions, with intentions of raising them again!

Surprisingly no undead ever rise from among the many corpses. This is also a mystery.

Encounter  ( Water ) | January 19, 2014 | View | UpVote 6xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.