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June 25, 2013, 2:04 pm

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Gold Wind Weed


"We fought the li'l beasties," the gruff old Dwarf growled, "so where the blazes is their treasure!"

Glacier grinned, "Just give me a second, I know how to find it."

Gold Wind Weed

Invented by the great mage Calypso ages ago, Gold Wind Weed was his solution to find his golden spectacles (which he was always misplacing.) Upon smoking, this weed's smoke moves away in straight tendrils of glowing gold smoke, leading the way toward gold. Each puff will form up to three tendrils of smoke pointing toward the three closest sources, and the smoke will hang in place for five minutes if there is no breeze (only a few seconds if there is any amount of wind.)

The weed itself is typically only purchasable in shops that deal in mining supplies, but a few alchemical shops also trade in it. It's value ranges from 50 gold per pinch to 500, depending upon the perceived naiveté of the buyer. Those that use it know that the draw back is if you are carrying any gold yourself: three gold coins in your pocket will eliminate the value completely.

A single pinch will last for 10 minutes of tracking, and in still air each tendril will extend about 20' visibly (or 50' if you have an exceptional sense of smell.) The weed will remain effective for years, though each year the flavor will deepen to be more like breathing dirt (Dwarves do not actually love this, but Gnomes find it a delicious smoke.)

Side Use:

Strangely it has been discovered by a rare few that chewing this weed and swallowing the juices causes the person's skin to be very sensitive to gold; contact with gold for several hours after this causes extreme pleasure and has a slight healing effect. It has become a "drug of choice" in a few of the wealthiest circles.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted The Bull
June 22, 2013, 15:50
I bet Dwarves will love to get this weed, would make their task finding new gold ores much easier... ;0)
June 22, 2013, 17:02
You'd have to convince them to remove all gold items before trying it, and Dwarves can be persnickety about their precious things.
Voted Moonlake
June 23, 2013, 21:11
Despite a non-smoker myself, I have quite a fondness for this item since I'm of a forgetful personality myself and tend to misplace things.
June 24, 2013, 16:18
Me too. That, and I love using it as a plot hook. Hunting a dragon?
June 24, 2013, 16:38
Good, but it could use some more detail. How many puffs do you get per pinch (important if this stuff costs that much)? How long are the tendrils -- a few feet, a few meters?

I agree that this sounds like a dwarven item.
June 25, 2013, 14:04
Update: Added details and a side note.
Voted Dossta
June 25, 2013, 16:49
Nice extra detail! One more question, while I'm thinking of it: will piling all of your gold in one corner count as one "source" of gold, or as many? Having 3 gold coins in a pouch together seems like it should only count as one source, but that's just my opinion.
Voted valadaar
June 2, 2014, 11:01
This is neat! I like simple items like this. Good stuff.

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp

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