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ID: 7423


June 25, 2013, 2:04 pm

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Gold Wind Weed


"We fought the li'l beasties," the gruff old Dwarf growled, "so where the blazes is their treasure!"

Glacier grinned, "Just give me a second, I know how to find it."

Gold Wind Weed

Invented by the great mage Calypso ages ago, Gold Wind Weed was his solution to find his golden spectacles (which he was always misplacing.) Upon smoking, this weed's smoke moves away in straight tendrils of glowing gold smoke, leading the way toward gold. Each puff will form up to three tendrils of smoke pointing toward the three closest sources, and the smoke will hang in place for five minutes if there is no breeze (only a few seconds if there is any amount of wind.)

The weed itself is typically only purchasable in shops that deal in mining supplies, but a few alchemical shops also trade in it. It's value ranges from 50 gold per pinch to 500, depending upon the perceived naiveté of the buyer. Those that use it know that the draw back is if you are carrying any gold yourself: three gold coins in your pocket will eliminate the value completely.

A single pinch will last for 10 minutes of tracking, and in still air each tendril will extend about 20' visibly (or 50' if you have an exceptional sense of smell.) The weed will remain effective for years, though each year the flavor will deepen to be more like breathing dirt (Dwarves do not actually love this, but Gnomes find it a delicious smoke.)

Side Use:

Strangely it has been discovered by a rare few that chewing this weed and swallowing the juices causes the person's skin to be very sensitive to gold; contact with gold for several hours after this causes extreme pleasure and has a slight healing effect. It has become a "drug of choice" in a few of the wealthiest circles.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted The Bull
June 22, 2013, 15:50
I bet Dwarves will love to get this weed, would make their task finding new gold ores much easier... ;0)
June 22, 2013, 17:02
You'd have to convince them to remove all gold items before trying it, and Dwarves can be persnickety about their precious things.
Voted Moonlake
June 23, 2013, 21:11
Despite a non-smoker myself, I have quite a fondness for this item since I'm of a forgetful personality myself and tend to misplace things.
June 24, 2013, 16:18
Me too. That, and I love using it as a plot hook. Hunting a dragon?
June 24, 2013, 16:38
Good, but it could use some more detail. How many puffs do you get per pinch (important if this stuff costs that much)? How long are the tendrils -- a few feet, a few meters?

I agree that this sounds like a dwarven item.
June 25, 2013, 14:04
Update: Added details and a side note.
Voted Dossta
June 25, 2013, 16:49
Nice extra detail! One more question, while I'm thinking of it: will piling all of your gold in one corner count as one "source" of gold, or as many? Having 3 gold coins in a pouch together seems like it should only count as one source, but that's just my opinion.
Voted valadaar
June 2, 2014, 11:01
This is neat! I like simple items like this. Good stuff.

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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