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ID: 7423


June 25, 2013, 2:04 pm

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Gold Wind Weed


"We fought the li'l beasties," the gruff old Dwarf growled, "so where the blazes is their treasure!"

Glacier grinned, "Just give me a second, I know how to find it."

Gold Wind Weed

Invented by the great mage Calypso ages ago, Gold Wind Weed was his solution to find his golden spectacles (which he was always misplacing.) Upon smoking, this weed's smoke moves away in straight tendrils of glowing gold smoke, leading the way toward gold. Each puff will form up to three tendrils of smoke pointing toward the three closest sources, and the smoke will hang in place for five minutes if there is no breeze (only a few seconds if there is any amount of wind.)

The weed itself is typically only purchasable in shops that deal in mining supplies, but a few alchemical shops also trade in it. It's value ranges from 50 gold per pinch to 500, depending upon the perceived naiveté of the buyer. Those that use it know that the draw back is if you are carrying any gold yourself: three gold coins in your pocket will eliminate the value completely.

A single pinch will last for 10 minutes of tracking, and in still air each tendril will extend about 20' visibly (or 50' if you have an exceptional sense of smell.) The weed will remain effective for years, though each year the flavor will deepen to be more like breathing dirt (Dwarves do not actually love this, but Gnomes find it a delicious smoke.)

Side Use:

Strangely it has been discovered by a rare few that chewing this weed and swallowing the juices causes the person's skin to be very sensitive to gold; contact with gold for several hours after this causes extreme pleasure and has a slight healing effect. It has become a "drug of choice" in a few of the wealthiest circles.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted The Bull
June 22, 2013, 15:50
I bet Dwarves will love to get this weed, would make their task finding new gold ores much easier... ;0)
June 22, 2013, 17:02
You'd have to convince them to remove all gold items before trying it, and Dwarves can be persnickety about their precious things.
Voted Moonlake
June 23, 2013, 21:11
Despite a non-smoker myself, I have quite a fondness for this item since I'm of a forgetful personality myself and tend to misplace things.
June 24, 2013, 16:18
Me too. That, and I love using it as a plot hook. Hunting a dragon?
June 24, 2013, 16:38
Good, but it could use some more detail. How many puffs do you get per pinch (important if this stuff costs that much)? How long are the tendrils -- a few feet, a few meters?

I agree that this sounds like a dwarven item.
June 25, 2013, 14:04
Update: Added details and a side note.
Voted Dossta
June 25, 2013, 16:49
Nice extra detail! One more question, while I'm thinking of it: will piling all of your gold in one corner count as one "source" of gold, or as many? Having 3 gold coins in a pouch together seems like it should only count as one source, but that's just my opinion.
Voted valadaar
June 2, 2014, 11:01
This is neat! I like simple items like this. Good stuff.

Random Idea Seed View All Idea Seeds


       By: Murometz

The food that eats you back.

Creatures of nightmare, the thankfully rare Mesnoi have unique form and attributes. Only one Mesnoi at a time will ever be "encountered".

In appearance, a Mesnoi resembles a walnut-sized chunk of freshly-roasted red meat from some uncertain yet familiar, edible animal. The insidious creature camouflages itself quite appropriately whenever it can, by slowly making its way amidst feast tables and trays of roasted meats.

Once eaten by the unsuspecting, the Mesnoi sinks down to the stomach, reforming if chewed, and begins to lap up the gastric fluids, digestive juices, and bile that it craves, like a sponge.

The Mesnoi carrier will experience mild to severe stomach pains during this time.

After a few hours of this (this is the only time that the Mesnoi can be purged with magic, or other mundane means), the Mesnoi transforms into its true form inside its victim, that of a miniature, once more walnut-sized, pot-bellied, devil-horned, snake-tailed imp. This horrid little creature then begins to chew and eat its way out of the victim from the inside out with its tiny, razor-sharp teeth, like a rat forced to do so via torture.

The victim almost always dies a slow, agonizing death. That much is certain. The devilish imp then exits its victim and begins its seventy two hour existence of mischief and malevolence, until it once more turns back into a hunk of roasted meat with the movement capabilities of a snail.

Ideas  ( Lifeforms ) | December 4, 2015 | View | UpVote 6xp

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