Plots
Travel
Encounter
3.64
7 Votes

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Hits: 3461
Comments: 7
Ideas: 0
Rating: 3.6429
Condition: Normal
ID: 4701

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Updated:
December 30, 2007, 1:05 pm

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Find the Flower

By:

The forest is too large for just one person to forage…

Plot Description

While wandering in a lush forest or wood, the PC’s will come across an aggravated and quirky man who claims to be an herbalist.  Frustrated, he explains to the PC’s that he’s been searching for moon bile, an extremely rare flower.  He is certain he found his last batch in this particular forest.

He claims that he has been commissioned to cure a local noble and that the stem’s milk, when prepared properly, will cure the noble’s disease.  The moon bile, a white flower with round petals, grows on a thick, thorny shrub.  When gathered correctly, the flower’s milk will be a vile, pus color.  But he is running out of time and the forest is too large for just one person to forage…

Possibilities:

Green Fingers: The players find the flower for the herbalist.  After feeding a squirrel or bird to the shrub, the herbalist makes several vials of the moon bile offering one to the players as payment for their services.  (The moon bile instantly heals disease.)

Little Shop of Horrors:  The herbalist knows exactly where the moon bile is and should he convince one of the PC’s to look go with him alone.  After leading the PC to the moon bile shrub, the herbalist pushes the PC into the shrub where it grows and eats.  The herbalist will then gather up the flower’s seepage and hightail it out of there.

Crazy Man:  There is no moon bile shrub, and the herbalist is actually said diseased noble afflicted with a hallucinatory disease.  He has led the PC’s on a wild goose chase.  If he has touched any of the PC’s, they will also be temporarily afflicted.  (The hallucinations will last a few hours unless they continue to be around the noble.)



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
January 1, 2008, 0:05
0xp
Not bad, this sub cuts to the chase and fits into the Tales of Adventure format.
Voted manfred
January 1, 2008, 8:56
1xp
This is nice! Just the quick side-plot one can happen upon in the depths of a forest. A little reward might be gained, and it is easily attached to another plot. Works fine.
Voted Cheka Man
January 1, 2008, 17:43
0xp
Useful in many games.
Voted valadaar
January 1, 2008, 20:34
0xp
Nice and consise!
Voted Drackler
January 9, 2008, 21:56
0xp
A good, quick plot, however, although possibilities 1 and 2 vaguely allude to some sort of "sacrifice" to be made to the shrub, it is never given thought by the rest of the submission.
Voted Kassy
July 9, 2012, 11:25
0xp
What manfred said.

3.5/5
Voted Murometz
November 10, 2012, 17:38
0xp
I like this because my big takeaway is a flower...called moon bile. So evocative!

This begs to be added to the Tales of Adventure codex a Scras said.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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