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Comments: 7
Ideas: 0
Rating: 3.6429
Condition: Normal
ID: 4701


December 30, 2007, 1:05 pm

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Find the Flower


The forest is too large for just one person to forage…

Plot Description

While wandering in a lush forest or wood, the PC’s will come across an aggravated and quirky man who claims to be an herbalist.  Frustrated, he explains to the PC’s that he’s been searching for moon bile, an extremely rare flower.  He is certain he found his last batch in this particular forest.

He claims that he has been commissioned to cure a local noble and that the stem’s milk, when prepared properly, will cure the noble’s disease.  The moon bile, a white flower with round petals, grows on a thick, thorny shrub.  When gathered correctly, the flower’s milk will be a vile, pus color.  But he is running out of time and the forest is too large for just one person to forage…


Green Fingers: The players find the flower for the herbalist.  After feeding a squirrel or bird to the shrub, the herbalist makes several vials of the moon bile offering one to the players as payment for their services.  (The moon bile instantly heals disease.)

Little Shop of Horrors:  The herbalist knows exactly where the moon bile is and should he convince one of the PC’s to look go with him alone.  After leading the PC to the moon bile shrub, the herbalist pushes the PC into the shrub where it grows and eats.  The herbalist will then gather up the flower’s seepage and hightail it out of there.

Crazy Man:  There is no moon bile shrub, and the herbalist is actually said diseased noble afflicted with a hallucinatory disease.  He has led the PC’s on a wild goose chase.  If he has touched any of the PC’s, they will also be temporarily afflicted.  (The hallucinations will last a few hours unless they continue to be around the noble.)

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
January 1, 2008, 0:05
Not bad, this sub cuts to the chase and fits into the Tales of Adventure format.
Voted manfred
January 1, 2008, 8:56
This is nice! Just the quick side-plot one can happen upon in the depths of a forest. A little reward might be gained, and it is easily attached to another plot. Works fine.
Voted Cheka Man
January 1, 2008, 17:43
Useful in many games.
Voted valadaar
January 1, 2008, 20:34
Nice and consise!
Voted Drackler
January 9, 2008, 21:56
A good, quick plot, however, although possibilities 1 and 2 vaguely allude to some sort of "sacrifice" to be made to the shrub, it is never given thought by the rest of the submission.
Voted Kassy
July 9, 2012, 11:25
What manfred said.

Voted Murometz
November 10, 2012, 17:38
I like this because my big takeaway is a flower...called moon bile. So evocative!

This begs to be added to the Tales of Adventure codex a Scras said.

Random Idea Seed View All Idea Seeds

When is a Trap Not a Trap?

       By: Wulfhere

The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.

Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...

Ideas  ( Dungeons ) | March 14, 2007 | View | UpVote 6xp

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