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October 30, 2005, 1:07 pm

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Fantasy Boo!

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Fantasy Horror is a much harder genre to game in than standard horror.

FG got me thinking
Work in process

Fantasy Horror is a much harder genre to game in than standard horror.

Now Supernatural/ Horror adventure shows (Like Buffy, Angel, Charmed, or any number of action/ adventure stories/ movies/ shows with monsters and magic) have a lot to do with fantasy. They add a fantastical element to background, so anything can happen… as long as it follows “the rules” established for the setting. “The rules” become important, as they define what is part of the continuity of the world. If item X works one way one week, and a completely different way another week, the fans would holler and be annoyed… as well as any verisimilitude created by the show would vanish.

Any piece of fiction, and a piece of fantasy even more so, needs verisimiltude. (ed note: ver·i·si·mil·i·tude vr-s-ml-td, -tyd)
n. 1) The quality of appearing to be true or real. 2) Something that has the appearance of being true or real. ) Without it, the piece of fiction fails. Don’t believe me? Have you ever read a piece of fiction (not assigned by a teacher) that did not hold your attention? That author did not achieve verisimiltude, making you care about the world or characters. Hence “the rules” for a fantasy piece become important. We expect fantasies to have elements that are not part of reality. However, if there are variations, we expect the variations to be consistant. So if the Wand of Watoomb does wind magic one episode, we expect it to do wind magic every episode. So once you have defined “the rules” anything that occurs within those rules is “okay” or part of that continuity.

This is how supernatural action adventure continues to work. We expect vampires to turn to dust when staked (except for the very rare and explained exceptions), supernatural visions to be accompanied by blinding pain, that three witches with potions can vanquish the source of all Evil… given enough time. If the episodes don’t follow the established rules, no matter how silly, there is no continuity/ drama/ and enjoyment, as any damm thing could happen.

Supernatural gaming is the same way. We know that monsters exist, and how magic works, and how we, the characters, are part of the wider world. Even if the characters start ignorant, they become knoweldgable soon. In short, we know the rules.We know what to expect. We understand that magic works.



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Comments ( 2 )
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Murometz
March 2, 2006, 22:25
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my favorite genre, horror fantasy. Do continue this work, Moon.

Just one obvious comment: the most imperative thing in horror fantasy, or any othe horror genre, is that there are always HINTs and CLUES that speak of great evil or horror. Sounds, visuals, general creepiness are the keys. Ambience and the right atmosphere... The 'monster' almost doesn't even need to make an appearence for this type of GM'ing to be effective (and hopefully blood-curdling), not until its LEAST expected. Fantasy horror, as Moon says is difficult to pull off well. I for one will stay tuned for the rest of this post!
Chaosmark
August 30, 2007, 0:10
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Work on it. This has potential.


Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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