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Comments: 6
Ideas: 0
Rating: 3.3333
Condition: Normal
ID: 5817


June 8, 2009, 10:45 pm

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Dynas the Traveler


“Behold me the greatest traveler in history, eccentric, irregular, rapid, unaccountable, curious and, without vanity; majestic as a comet.”  -John Ledyard


An old man now, Dynas has the look of a man that has live a long and hard life, but despite that he dresses gaily in brightly coloured silks and cloths, in fashions that are most obviously foreign. A loud and boisterous man, he's fond of drinking, and is at his most talkative when he's well into his cups.


Born the son of a miller, Dynas decided at a young age that he was made for "greater things," and ran away from home twice at a young age, the first time on a failed 'expedition' down the river on a raft he made himself, ending in the raft flipping not two days walk down river. The second attempt was, by far, more successful; he joined up with a wandering peddler, and wandered with him for a few months, before getting press-ganged when they were staying in a port town for a few days.

He stayed in his Majesty's glorious navy for the better part of 5 years, visiting strange and exotic lands, and partaking in the sacking of them; he finally parted ways when his ship made port in the same city he was recruited in, slinking off into the night to make his way back to his home-town for a glorious reunion with his family.

He stayed with his family through the winter, setting off again in the spring to "Visit the four corners of the earth," as a mere starting goal, unfortunately for cartographers everywhere, who eternally want to fill in those blasted maps of theirs', he never actually did this, settling instead to found a trading company specializing in the shipping of certain furs that are nearly worthless in their home range, to places where they are worth more than a man's life; becoming rich in the process.

Roleplaying Notes

He's the founder of one of the largest and most successful trading empires of modern history, between the Northern Reaches and the Imperium, and is a mine of information on cultures on the route and anywhere his Majesty's Navy has sailed in addition to places that no one has ever heard of and places no sane person would ever believe in, and is also willing and able to invest in various trade ventures, where those seeking his funding seem worthy, even if their cause is foolhardy.  

This last being because everyone knew that setting up a trade route between the Reaches and the Imperium was impossible, mountains and icebergs, raiding tribes of orcs and vile corsairs, etc. etc. separated the demand and supply, and that it would be impossible to maintain ships or caravans, let alone find fools to man them.

Plot Hooks

The Dark Heart of the Continent - The PCs are in need of a map to a Temple of Ancient and Everlasting Evil in the middle of an uncharted waste, rumour has it that in his wandering days Dynas once meandered his way through the waste, coming out the other side starved and half mad with thirst, but any help is better than none, right?

Startup - The PCs have found some substance that is in massive demand (tobacco maybe?), but it's only found in some desolate, bandit infested locale. No one else is willing to invest in their company, but maybe they can convince Dynas.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Murometz
June 8, 2009, 23:11
Always looking for new takes on "Information NPCs", so he fits the bill. Sub seems a bit rushed, from middle section on, but i get the gist of this character.

The good thing is, he is useful, comes with a life story so the gm can play it up, and can be used in any adventure.

My favorite part of the whole sub is this, "...without vanity; majestic as a comet". Thats effin beautiful.
Voted Pieh
June 9, 2009, 0:32
Only voted
Voted sverigesson
June 9, 2009, 9:15
I like him. A little crazy, but useful. I would like a little bit more info on some of his adventures though, and a few more plothooks, maybe.
Voted Cheka Man
June 9, 2009, 11:42
Only voted
Voted valadaar
June 10, 2009, 20:05
Nice! THATs what a summary should be.

His personality does not really pop out -it feels a little resume like without what I would need to roleplay him.

Voted Michael Jotne Slayer
November 6, 2010, 6:08

Only voted.

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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