City/ Ruin
5 Votes


Hits: 3507
Comments: 10
Ideas: 0
Rating: 4.4
Condition: Normal
ID: 4511


November 12, 2007, 1:41 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Distiller Worm


The Moon´s little alchemists


A Distiller Worm, a breed of Dreamkin, look like a 6-foot-long, pasty white caterpillar with an imbecille-looking human face in one end. Its bulky, gelatinous body seems to be glowing from the inside with a weird phosphorescence. It usually rolls its eyes and grimaces - almost as if in pain - around the tubes inserted into its mouth and nose, but never makes a sound.

If one would cut one open, one would find that the bulk of the Distiller Worm is comprised of a complex, interconnected mass of sacs, tubes and interlinked organs that glows with an otherworldly light, and ripples with peristaltic movement.

They are found exclusively in the catacombs beneath the Moon´s Lair, where they spend their short life digesting mundane alchemical compounds and excreting refined alchemical products of a purity even the best of human alchemists cannot attain. Their unusual hybrid metabolism allows them to synthesize, process and distill material and immaterial compounds in a way impossible by a fully Material creature.

In the various tunnels, alcoves and caverns beneath the Moon´s Lair, these strange creatures are kept in sarcophagus-like stone coffins, usually with numerous tubes inserted into their orifices (or straight into their inner organs) that either feed unraffined alchemical fluids into them, or collects the product. The Moon´s Initiated move among the sarcophagi, tending to the creatures, inserting new tubes into them, or collecting the various produce.

The output quality of a Distiller Worm depends on the kind of chemicals it is fed, where in its vast digestive apparatus it is collected, but also on the skills on any individual Distiller. Older, skilled specimens are able to synthesize more complex and purified alchemies than a young, inexperienced one.

A Distiller Worm lacks any real form of intelligence - its brain is completely dedicated into controlling the vastly complex reactions taking place within its body. It is also unlikely to put up any sort of resistance in combat - its invertebrae body is soft, and can easily burst under a single kick. However, if a Worm is damaged, whatever volatile compounds currently filling its insides can mix and create all kinds of unhealthy vapors or even make it explode outright.

The Moon uses the alchemies secreted by the Distiller Worms in different ways. Some she sells to the Guild of Alchemists, some she uses to produce even more refined specimens to add to her Dreamkin menagerie.

Plot Hooks

An alchemist who by accident has gained possession of a Distiller Worm pupae would, should he learn its true nature, quickly become a rich man indeed. Maybe so rich so fast that the Guild of Alchemists would take notice, and start an investigation.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 10 )
Commenters gain extra XP from Author votes.

November 7, 2007, 16:14
Added as part of the "Dreamkin" codex. Enjoy! /David
Voted Murometz
November 7, 2007, 17:55
Like rot-grubs, but bigger, and a whole lot cooler, particularly the chemicals pumping into their grotesque little bodies part. I like!

(could use a quick spell/grammar check in certain spots)

Tell me more about this hybrid metabolism. What /exactly/ is their essence/origin?

I wanted to give this a 4, but cant. I like them too much. They intrigue me :) Good work, David. (again!)

Oh, and I would like to RP in Locastus me'thinks! What a great overal setting. Kudos.
November 7, 2007, 18:08
I added that the Worm is a type of Dreamkin. That codex heading will explain a lot about how these critters work.
November 7, 2007, 18:33
did not notice that at first. Now i get it.
Voted valadaar
November 7, 2007, 18:37
This are an excellent addition to your whole set of related subs! I really admire your focus!
Voted Cheka Man
November 7, 2007, 18:52
Only voted
Cheka Man
November 7, 2007, 19:01
Poor things, they don't have much of a life.
November 14, 2007, 8:20
I know how that feels...
Voted Mesenchymal
November 14, 2007, 6:00
Only voted
Voted Kassil
January 11, 2008, 4:55
I like these weird little creatures. I doubt anything like this could be found in Kuramen, but enough of the world is still nebulous that there might be some echo; we'll see as it develops, no?

I particularly like the note about the hazards of injuring one; toxic alchemical mixtures, quasimystical vapors, and outright detonations. Could make for an interesting battle if a fight broke out near one for some reason; neither side wants to hurt the giant worm, for fear of what might result.

Link Backs


Random Idea Seed View All Idea Seeds

Darklings in the sewer

       By: Clemmensen

Darklings are a kind of Halflings living in the sewer of medium to large cities.

Even though they smell badly and are quite dirty, Darklings are friendly and clever.

They try to limit the knowledge about their existence to only a small number of trustworthy persons, including player characters.

Darklings trade in information. Money, weapons and magical items have no value for them. This is why they hide beneath the sewer grates, listening to all that is said in the city above.

Encounter  ( City/ Ruin ) | September 4, 2016 | View | UpVote 5xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.