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ID: 4669
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Comments: 2
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Rating: 4
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Submitted:
December 18, 2007, 10:50 am
Updated:
December 18, 2007, 11:06 am


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Developing PC's
By: Michael Jotne Slayer

Advice for players on different ways of fleshing out and developing the Player Characters.

Fleshing out your character with even a basic background and personality will make for a much more rounded and realistic persona.

We as individuals are the sum of all our parts, so if you dont know what your characters’ parts are how can you be consistent. Much of what I have discussed should be noted down for your character so that it will not be forgotten. The most important list is probably your moral code. If you have no moral code you can do whatever you want, but it makes you no better than the beasts of the forest. Dont forget that morals, ambitions and personality can and should change throughout your character’s life.

Always remember that the most important aspect to roleplaying is enjoyment. If youre not going to enjoy playing a certain type of character, then dont do it. Youll just make life miserable for all involved.

This codex is still under construction, if you wish to add to it, go ahead. You are more than welcome to do so. For a clean looking codex start the submission title with: PC’s- and follow up with the topic.



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By: Michael Jotne Slayer ( Articles ) Humor/ Editorial - Players

An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.

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By: Michael Jotne Slayer ( Articles ) Campaign - Players

An article for GM’s and players alike upon the matter of the family and friends of the players.

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By: Michael Jotne Slayer ( Articles ) Character - Players

Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.

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Comments ( 2 )
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Voted valadaar
2007-12-18 11:45 AM
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A good idea for a Codex. I expect there are several Moonhunter posts which would be appropriate for this codex as well.
Voted manfred
2007-12-19 05:06 AM
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This looks like the start of a nice collection. I suggest you dig into the depths of the archives, and you will find a couple of fitting submissions. One I can suggest already are Character Secrets, another way to develop a PC beyond the basics.

Join Now!!

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An example of a mythological worldview misinterpreting scientific practices occurred in Africa, where an aid organization, focusing on slowing and stabilizing population growth, distributed abacuses with red and white beads corresponding to a woman's menstrual cycle. Women were instructed to move one bead a day, only having intercourse on days represented by a white bead. However, the experiment failed, and the population grew in the households using the abacus. The women believed the abaci were magical, and that they would be protected from pregnancy by moving a white bead into the place of the red bead before intercourse.
By: Pariah | UpVote

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