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December 18, 2007, 11:06 am

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Developing PC's


Advice for players on different ways of fleshing out and developing the Player Characters.

Fleshing out your character with even a basic background and personality will make for a much more rounded and realistic persona.

We as individuals are the sum of all our parts, so if you dont know what your characters’ parts are how can you be consistent. Much of what I have discussed should be noted down for your character so that it will not be forgotten. The most important list is probably your moral code. If you have no moral code you can do whatever you want, but it makes you no better than the beasts of the forest. Dont forget that morals, ambitions and personality can and should change throughout your character’s life.

Always remember that the most important aspect to roleplaying is enjoyment. If youre not going to enjoy playing a certain type of character, then dont do it. Youll just make life miserable for all involved.

This codex is still under construction, if you wish to add to it, go ahead. You are more than welcome to do so. For a clean looking codex start the submission title with: PC’s- and follow up with the topic.

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PC's- Childhood By: Michael Jotne Slayer ( Articles ) Humor/ Editorial - Players

An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.

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PC's- Family and Friends By: Michael Jotne Slayer ( Articles ) Campaign - Players

An article for GM’s and players alike upon the matter of the family and friends of the players.

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PC's- Goals and Morals By: Michael Jotne Slayer ( Articles ) Character - Players

Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.

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Comments ( 2 )
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Voted valadaar
December 18, 2007, 11:45
A good idea for a Codex. I expect there are several Moonhunter posts which would be appropriate for this codex as well.
Voted manfred
December 19, 2007, 5:06
This looks like the start of a nice collection. I suggest you dig into the depths of the archives, and you will find a couple of fitting submissions. One I can suggest already are Character Secrets, another way to develop a PC beyond the basics.


Random Idea Seed View All Idea Seeds

       By: MoonHunter

Arune Spheres
Arune Spheres are hollow, blue reflective metallic spheres about 25 cm/ 10" in diameter (though some are larger). They are made of a thickish glass mirrored on the inside. When magical energies are flowed through the sphere, it produces a haunting tone, which can be varied by the type, intensity, and harmonics of energies passed through it. (It sounds like an electronic organ.) If multiple energy flows are generated, multiple sounds can be generated, some of which sound like mundane instruments. Masters of The Craft can replicate almost any sound in their memory with one. Though originally used as a training tools for those with The Power, it has been adapted to be a musical instrument. All it takes is someone with patience, medative training, and a touch of the Power, to use it. (Thus becoming the favorite instrument of anyone who was tested to the first level of the Craft, but failed to advance).

Ideas  ( Items ) | December 24, 2004 | View | UpVote 0xp

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