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December 18, 2007, 11:06 am

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Developing PC's

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Advice for players on different ways of fleshing out and developing the Player Characters.

Fleshing out your character with even a basic background and personality will make for a much more rounded and realistic persona.

We as individuals are the sum of all our parts, so if you dont know what your characters’ parts are how can you be consistent. Much of what I have discussed should be noted down for your character so that it will not be forgotten. The most important list is probably your moral code. If you have no moral code you can do whatever you want, but it makes you no better than the beasts of the forest. Dont forget that morals, ambitions and personality can and should change throughout your character’s life.

Always remember that the most important aspect to roleplaying is enjoyment. If youre not going to enjoy playing a certain type of character, then dont do it. Youll just make life miserable for all involved.

This codex is still under construction, if you wish to add to it, go ahead. You are more than welcome to do so. For a clean looking codex start the submission title with: PC’s- and follow up with the topic.



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Codex

PC's- Childhood By: Michael Jotne Slayer ( Articles ) Humor/ Editorial - Players

An article that debates the matters of childhood in fantasy RPG’s in relation to the Player Characters.

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PC's- Family and Friends By: Michael Jotne Slayer ( Articles ) Campaign - Players

An article for GM’s and players alike upon the matter of the family and friends of the players.

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PC's- Goals and Morals By: Michael Jotne Slayer ( Articles ) Character - Players

Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.

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Comments ( 2 )
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Voted valadaar
December 18, 2007, 11:45
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A good idea for a Codex. I expect there are several Moonhunter posts which would be appropriate for this codex as well.
Voted manfred
December 19, 2007, 5:06
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This looks like the start of a nice collection. I suggest you dig into the depths of the archives, and you will find a couple of fitting submissions. One I can suggest already are Character Secrets, another way to develop a PC beyond the basics.

Codex



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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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