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Comments: 10
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Rating: 4.4286
Condition: Normal
ID: 5933


November 20, 2009, 2:25 am

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It's just a shoddy old hand bag, pay it no mind.

The Crumenorix is an old and often overlooked magical item. This is exactly as its creators intended it. These shoulder bags or purses, as the common ilk refer to them as, are repositories of the detritus and arcana that magic users often carry. But do not be decieved, these are not junk sacks of spell components and moldy sandwiches. These are as intimately bonded to their creator as any grimoire of spells.

Halajaes, Director of the Royal Mageum

The Crumenorix appears to be a large shoulder bag or purse made of a durable if unattractive material. The most base and common are made of coarsely woven burlap, or canvas in coastal areas. The should strap is an integral part of the construction, as it provides strength to the sides and bottom of the crumenorix. These bags are most often natural colors, either undyed fabrics, or their color comes from inexpensive dies.

The main purpose of the Crumenorix is to carry special things. The magic of the purse protects its contents from all but the most determined of damage. Its contents would easily survive a wild horse chase, or mad flight through a crowded bazaar, but if used as a shield, things are going to be damaged.

  • Magic Components - The original creators of the crumenorices had this as their main purpose. The purses could hold often volatile spell reagents or contraband spell components. The bag is easily overlooked, but this is also an inherent part of it's magic. This isn't the bag you are looking for, move along. The ingredients are well protected inside the bag, and unless placed under severe duress, they will not mix or interact with each other.


  • Living Creatures - An aspiring sorceress-assassin used a crumenorix as a carrier for a large number of small but highly venomous serpents. Once released, the snakes caused no small amount of alarm, deaths, and royal terror. A creature, small sized, placed in the crumenorix will be reduced to a passive almost trance like state until it is removed. Once removed, it is restored to its normal vitality in a matter of minutes. A wizard could ferry his familiar around safely in such a bag should he find himself in a region unfriendly to magi.


  • Incorporeal Entities - Just as living things can be placed in a crumenorix, bodiless creatures such as ghosts, demons, spirits, and other ephemeral things can be placed in the bag. This is a short term method of storage, and while a willing spirit can be contained indefinately, a hostile spirit can attempt to escape regularly, contesting wills with the cruminorix bearer. Some famous sorceress and wise women have kept things ranging from needle-bound demons to hearth spirits (house elf/boggans etc).


  • Wee Folk - humanoids, such as fairies, pixies, brownies, littles, and the like (smurfs, lol) can turn the bag into a mobile home of sorts. While the population will be small, no more than 3 to 8 members, these weelings can do the bidding of the crumenorix bearer. This is a mutual relationship, the bearer takes care to not place them in undo danger, and they will scout, sneak, steal and otherwise do things that very small humanoids, often with wings, can do.

Plot Hooks and Purse Straps

The Courier - The PCs have been tasked with discovering how illegal Noggle Cap mushrooms keep showing up in the town market. The local constables havent been able to find out how the hallucinogenic aphrodesiac fungi keep showing up. The PCs get to track down a dodgy old witch who picks and sells the mushrooms on the sly.

The Courier II - The PCs are given a crumenorix to deliver to Mageus the Descriptive. If they look inside they find a back fills with glass ampuoles, sealed vessels, and other very fragile looking things. They now get to escort the relatively safe cargo through a goblin infested trade town and Falling Rocks Ravine.

A Missing Treasure - The PCs have been contracted to recover something of great value to the local Lady of the land. It seems that her Miniature Cerberian three headed dog has gone missing. The culprit is a local witch who posed as a scullery maid to 'rescue' the three headed toy dog.

The Six-Demon Bag - Mother Hecate carries a leather crumenorix bound with brass buckles. Inside she carries six demons, each bound to her will. These demons, ranging from a floating torso and head with its arms and legs reduced to sewn up stumps to a classical bat-winged pit fiend, do her bidding. Most of the time they are quiet, until someone makes a fuss, or the leathery old bag opens her leathery old bag to start some trouble.



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Comments ( 10 )
Commenters gain extra XP from Author votes.

Voted Redgre
November 20, 2009, 10:02
I like the Crumenorix. It's a mystic's 'tool of the trade' from alchemy all the way to wizardry. It would also make sense to think of a Reaper collected souls in one of these, possibly adding an interesting subquest to getting someone resurrected. Just a question about the "Wee Folk" section... If it is a mutual relationship, how does using a Crumenorix benefit the wee folk? I mean having a place to hide, sleep, or 'zone out' is handy but not extremely important to wee folk (that is, wee folk with no depression problems. It just might be the ticket for one who is suicidal and looking for a place to go numb:)). Is there another benefit that you were thinking of that somehow didn't get put in or fully explained? Again, I liked this submission, and although it seems like every fantasy witch I've ever heard of, must use one of these, it was nice to see explained the way you did. Great stuff.
November 20, 2009, 13:40
Vagrant or gypsy wee folk, it might give them the ability to travel safely, it could also be a refuge of sorts for a clan of wee folk who have one reason or another been forced out of their original community.
Voted Cheka Man
November 20, 2009, 12:22
Useful for any magic user. 5/5
November 23, 2009, 1:56
You should add a bit to the paragraph about carrying small creatures - namely the word 'non-sentient'; thus the bag can be actually a home for the wee folk.

Other than that, a nice sub. What's the meaning of the name?
November 23, 2009, 9:18
Crumena is latin for purse
Voted EchoMirage
November 23, 2009, 1:57
Voted tinypoisonousfish
December 1, 2009, 20:13
Nice little addition to a magician's arsenal or any number of plot hooks and adventure starters within. A nice spin would be that the crumenorix suspends time for its contents, especially living creatures. Another possible plot hook:

Talking Head
The crumenorix contains the severed but still animated head of some creature (fey, troll, lich, brazen head, whatever), that speaks in conspiratorial whispers and claims to know something important (impending invasion, ancient fabled lore, state secret, witness to a crime, buried treasure.)
Voted dark_dragon
December 2, 2009, 12:36
I like this, sweet idea, well executed, tons of great opportunity for mischief. Great name you found too. It sounds 'right'. 4.5
Voted Murometz
December 2, 2009, 13:06
Mischeif indeed! I particularly like the inclusion of incorporeal entities!
Voted valadaar
December 5, 2009, 19:39
Very good! A nice elaboration on what should be as common as wands and pointy hats! :P

Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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