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Comments: 6
Ideas: 0
Rating: 3.625
Condition: Normal
ID: 369


August 1, 2007, 2:28 pm

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A large steel shield in the form of a sea-shell attributed to Athena, the goddess of civilization, craft wisdom and war.

For most people, this will be a rather normal steel magical shield, though the form may appear rather odd.
However this magical steel shield shows many faced behavior due to the fact that this shield is said to have a connection with Athena herself.
Some say that the shield was crafted and enchanted for her, others even think that it was Athena herself that crafted and enchanted this shield to help her hero fight a battle, while protecting the peasants working the field.

Coquille first made itself known in a battle that was fought during the month of harvest. The battle was fierce and harsh and did not stay in one place. Slowly the battle moved into a cornfield where the farmers where trying their best to save as much grain as possible from the trampling feet. It was at this moment a Paladin of Athena was handed a shield by his page.
After the Paladin had fastened the shield to his arm, none of the nearby farmers where hit by arrows or other missiles, as all of the missiles turned and targeted the shield. It is needles to say that after the battle, the farmers celebrated the Paladin and carried him into the village. During the festivities, some of the villagers wanted to hang the shield from a higher place, for everybody to see their savior. The paladin struggled, but the villagers removed the shield none the less and the paladin was instantly slain.

Long since has the shield been in and out of sight, usually turning up on the arm of a paladin and hardly ever leaving his side, before his days where counted.

Magical Properties:

The shield shows many faces, which depend on the person picking it up.
Ordinary people find nothing special about this shield, save that it is a normal (low) magical shield. (D&D +1)

For true followers of Athena, the shield grows stronger (D&D +2), negating the entire armor check penalty and functioning as a shield of arrow attraction, but doubling the magical bonus another time for flying missile items. (D&D +4)
Any sharp missile entering a twenty foot radius around the shield and weighing as much or less as a short spear (the favored weapon of Athena) does not target the intended target, but the wearer of the shield.
If the shield is taken from the possession of a follower of Athena, this follower takes damage for 75% of his hit points. (D&D terms: fortitude save DC 20 for half damage)

For followers of Ares (The god who opposes Athena), the shield is cursed, as the wrath of Athena strikes the wearer. It gives no armor bonus, but can not be loosened either, while the armor check penalty is doubled. Since this person may not loose the shield, it is impossible to wield a two-handed weapon.
The shield may only be removed by casting a "remove curse" on the wearer, but this must be done by a cleric of Ares.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

November 12, 2003, 4:01
This is an inspired item. It has a number of nice touches (the blessing to Athena followers/ cursed for Ares), and variable power.

Two thumbs up
November 12, 2003, 5:42
Nice, but just to be sure:

Why did the wearer die, when the shield is removed?
November 12, 2003, 8:00
oops... I forgot one nasty habit of the shield.... I will edit this in in a couple of seconds...
November 12, 2003, 14:30
Excellent! I enjoy immensely.
Voted Murometz
January 23, 2007, 22:48
D&D! :D

BUMP, quirky shield.
Voted valadaar
May 8, 2013, 11:21
Wow, this shield has a rather dramatic side effect.
I'd suggest the following:

When the shield catches arrows in this manner, it stores the damage and slows dissipates it while the shield is held. If taken off before the energies have dissipated, then the bearer takes the damage. Rate of dissipation of course is left to the GM, say 1 hour per arrow.

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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