Items
Materials
Magical
4.5
11 Votes

60xp


Hits: 7408
Comments: 12
Ideas: 0
Rating: 4.5
Condition: Normal
ID: 245

Submitted:

Updated:
October 28, 2005, 6:06 pm

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Cheka Man

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Cold's Will

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A substance, born of the cold and adapted to the warmth of the human world. Its natural state is a mercury type liquid but when held in frozen conditions the wielder may will it to take any form desired. Their only limit is the amount of liquid they have.

In its frozen state it is a weapon created entirely of one substance. Has the look of a frosted mug and can be in the shape of any weapon depending on the quantity of substance. When the weapon is not in weather that is below freezing it melts into a mercury looking and acting substance. It cannot be separated into smaller forms, but it can be thinned out or gathered into a clumps. Can be held in a canvas bag successfully.

Weapon was created in the frozen tundra by a long dead race of cold blooded creatures that lived on the ice. Not much is known about these creatures. What is known is that they enchanted the substance to take the form of whatever weapon or tool the wielder willed. It would first have to be ‘melted’ and then when the liquid form was grabbed it would slowly mold itself and freeze into the desired weapon. The weapon that could be willed would depend on the amount of the product they started with. Once created, as long as the temperature was below freezing the weapon would remain solid.

Because it is required to be of freezing temperature, warm-blooded creatures would be unable to naturally hold the weapon. The body heat alone would cause the weapon to revert to its liquid state. Therefore, gauntlets of ice were created that would allow warm-blooded creatures to hold it successfully and also allow the weapon to be used in warmer regions. The gauntlets in one round will frost a mug and cause a layer of ice to form on the liquid. In two rounds it can freeze two cups of liquid.

1)Find the liquid substance and don’t have a gauntlet. Only one VERY well versed in ancient lore may have any idea what it is.
2)Fight an enemy that wields it. The gauntlet could be destroyed in the battle and now they are left with this unwieldy liquid that they know not how to turn into a weapon again.
3)Take it not knowing what it is, only for the enemy to snatch it from them and use it against them.

Magical Properties:
When the weapon is used in a warm climate a continuous fog will lift off of it. If the weapon stays in the same spot and there is no wind the fog will build at a rate of one foot every two minutes. Depending on the environment this rate may increase or decrease. The weapon may be held in weapon form in a specially designed holder that has the same characteristics as the gauntlet, or it can be held in a bag or other container in liquid form. It takes two rounds for the weapon to be created once the wielder holds the liquid. Until then it is useless and causes no damage and gives no defense.

Gives cold damage when contacted against skin. Perhaps after trading blows it could slowly freeze the enemies weapon making it too cold to wield or easier to shatter.



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Comments ( 12 )
Commenters gain extra XP from Author votes.

manfred
September 12, 2002, 4:18
0xp
In a low-magic world, this may be the only way to a magical weapon dealing cold-damage. If not further protected, it simply melts. May be the only chance to defeat some fiery monster. Idea could be used with other elements. Not everyone likes high-magic, where for everything is a spell or item.
Ria Hawk
October 2, 2002, 0:13
0xp
Maybe it doesn't have to be a weapon. Handy thing to have around, when you find one of those pesky locked doors.
Agar
November 2, 2002, 17:36
0xp
A great substance to have on any scale. Imagine arrowheads, solid razors in flight, liquid metal in the wound. On a massive scale, a bridge with an oil resivoir, to allow for escape. The bridge could be recovered after the building was reclaimed.
Ria Hawk
April 5, 2003, 2:15
0xp
Another idea: it gives off a fog in warm climates, yes? That could be useful in and of itself, even if the user didn't know what they had. "Hey, don't forget the fog stuff! We're gonna need that!"
Voted Cheka Man
July 18, 2005, 14:56
0xp
Very good.I wish I had thought of something like this.
Voted EchoMirage
July 18, 2005, 15:29
0xp
Fun!
Voted Zylithan
November 29, 2005, 22:30
0xp
Clever item. Simple, but very appealing.
Voted Murometz
September 7, 2007, 14:56
0xp
what Zylithan said.

Nice visual with the fog eminating off the weapons in warm climes.
Voted Chaosmark
September 8, 2007, 12:34
0xp
Ooooold school. Dang. Still good to have and use.
Murometz
February 7, 2008, 20:11
0xp
A Winter-Quest bump.
Cheka Man
February 7, 2008, 22:01
0xp
Why not edit this and add it to the Quest?
valadaar
February 8, 2008, 9:21
0xp
The purpose of quests is to spur new material.


Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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