Login or register. (You can now login/register with your social networks.)

4 Votes


Hits: 5576
Comments: 9
Ideas: 0
Rating: 4.375
Condition: Normal
ID: 373


October 24, 2005, 2:02 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Chome's Necklace


Chome was an unlucky magician that lost an arm in a horrible spell backfire. Undeterred he created this necklace which gives him a phantom arm.

Chome had a bad day and the backfire from a misused ingrediant resulted in the loss of his right arm. Chome is a positive person and wasn’t going to let this upset him so he set out to create a replacement.

He started trying to make a physical arm out of wood, metal, even plants at one point but the result was thoroughly unsatisfying. During all his experimentation he became an expert on animating the inanimate and became very successful through this expertise.

Finally through all his trials he devised a phantasmal force that can be manipulated exactly as if it was his arm. The arm is invisible but it is a physical manifestation of a force. The phantom arm can be used exactly how the old arm would be through mental and muscle cues. As long as the necklace is worn it is like he was never missing an arm. He wears long shirts and gloves and you would never know it was missing.

There may be other similiar items in circulation made out of just about any type of material you can think of created during his search for the perfect replacement arm.

Magical Properties:
The arm doesn’t inbue any extra strength, if used by a fighter they would probably find the arm under powered. The arm is resistant to cold, heat, etc., and does not relay any pain that may normally be felt by it.

It is a physical manifestation so that it cannot go through walls and such. Because it is a phantom extension off the body, it can hold cursed items and such and not be affected by them, on the same note, most magical weapons may not work if used by that hand if contact with the wielder is required for their power.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 9 )
Commenters gain extra XP from Author votes.

November 22, 2003, 20:46
Great idea. Now DM's can maim their players and offer this as compensation. The players will be grateful of the maiming and may even wish for more...
November 23, 2003, 1:38
Thought of this while watching Veggie Tales. They have to 'magically' manipulate everything since they don't have arms.

Inspiration can come from anywhere :)
November 23, 2003, 1:53
re Strolen: I am afraid. Very afraid.

re Agar: We have discovered fantasy cyberware. It is to replaced damaged parts, but has such advantages that people just remove parts to use them. I would of thought it would of been golem parts or an enchanted arm, but this would work.

comment: I like this item. It reminded me of a Nivens character
Gil Hamilton.
November 24, 2003, 13:32
Now, why would you be watching...Veggie Tales?
Barbarian Horde
November 27, 2003, 13:34
Parts of a golem you say? that gives me an idea. Imagin a golem made out of this phantom thing. AN INVISIBLE GOLEM!!!! MUHAHAHAHAHAHAHAHAHAHA!!!!!
November 27, 2003, 19:38
Ewwwwww! That is evil. We've all heard of stone golems, and flesh and bone golems, what about an air golem? Creepy.
December 2, 2003, 19:40
Thats the scariest thing ive ever heard of! AN INVISIBLE GOLEM!!! Heh heh heh... I have to try it out now...
September 19, 2005, 7:32
How come we didn't ask the question:

What happens if a healthy person dons the necklace? Will it have suddenly three arms, or just be utterly confused?

Voted valadaar
March 3, 2014, 10:05
This is a nifty, simple item. It does tend to solve the problem a little _too_ neatly. I suppose that the spell could have limited duration, or be somewhat fragile against magical damage.

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.