Lifeforms
Fauna
Forest/ Jungle
3.83
3 Votes

13xp


Hits: 3718
Comments: 3
Ideas: 0
Rating: 3.8333
Condition: Normal
ID: 1249

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Updated:
October 29, 2005, 7:19 pm

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Charyn Slug

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Found mainly in dense forests, the Charyn slug is a most irritating creature to the average adventurer. Not because it is dangerous in any way, but that it tends to disturb their sleep.

Full Description
Found mainly in dense forests, the Charyn slug is a most irritating creature to the average adventurer. Not because it is dangerous in any way, but that it tends to disturb their sleep.

The slug is nocturnal and burrows into the moist soil during the daytime, because it is extremely fragile, and in contact with sunlight or much heat, the slug would instantly dry up. However, it does arise at night to feed. As it is awake, it creates a fairly loud sound - similar to a cicada’s chirring - to make its presence known to other slugs out there for mating (which is all year round). The slug feeds on any type of fauna it can reach - often moist leaves of the forest floor, or small shrubs or patches of grass - and its rapid, acidic digestive process causes this food to be processed within minutes. The slug releases the biproduct of its feeding, mainly methane gas.

Another curious aspect of the slug is that it is drawn to light, simply because it cannot see daylight and it is a curious thing to it. Hundreds of these slugs often surround the rim of a campfire of a party, just outside the range of the light and heat which would kill them. There, they chirr, eat and mate whilst looking on to the curious light before them. Adventurers who are furiously attempting to sleep for another weary day travel, find themselves assaulted with pungent odours and loud chirring noises just around their campsite. All it would take is for one person to get out of their sleeping rolls, walk over to the campfire and throw a burning stick at the rim of the camp (the flames and heat will cause the methane to combust, and will cause a chain reaction, exploding the slugs around with a ring of fire about the campsite), but truly, when you are almost asleep, who can bother getting up and fully waking yourself to do that anyway?

If someone DOES manage to do this, it would be about 10 minutes of silence before more of these pests are drawn to the fire.

Truly distruptive. A tired adventurer is a dead adventurer

Additional Information
The slugs are worthless in any way. They cannot be eaten due to their acidic nature. They cant even be kept as pets, because they die and explode at the hint of heat and light.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted MoonHunter
November 9, 2005, 0:26
0xp
This creature has admusement value, good points, bad points, and is not just another monster to eat the adventurers (or in someway traumatize the PCs).

These things should not explode at the hint of heat and sun, otherwise they will be too admusing at bars. Of course the whole methane thing, if the camp was in a hollow or low dish, then it all goes boom.
Voted Zylithan
November 15, 2005, 23:59
0xp
I think this creature was the origin of the Slugapult, which hurled large flaming bags of slugs at their enemies. The flaming bags seem hardless at first.. then BOOM!

As a sidenote - I think you mean they eat flora, not fauna. But whatever :-)
Voted valadaar
March 13, 2007, 20:00
0xp
Quite Amusing! I'd tone down their explosive nature, but otherwise a fun post.


Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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