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Comments: 7
Ideas: 0
Rating: 2.8
Condition: Normal
ID: 1004


October 28, 2005, 5:41 pm

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Charles Champagne


Charles Champagne is most likely to be encountered as an invaluable friend to the heroes, or at the worst a charming diversion. After all he is essentially a force for good, with one very disturbing exception…

Special Equipment:

Soul Bottles.  Disembodied soul must save vs magic or be imprisoned.


Image here:


Traveller, inventor, philosopher and adventurer par extraordinaire! Where ever this devilishly witty character arrives he is sure to be at the heart of good conversation and witty exchanges.

Famously well travelled, Charles Champagne has fascinating wealths of knowledge at his disposal and appears to be an expert on every subject, from gossip surrounding royalty to the occult.

Often an advisor to Kings and Lords, Charles wisdom and insight makes him something of a medieval management consultant! Certainly he can offer adventurers healthy advice on dealing with troublesome foes.

All together a charming man. Except for his soul bottle collection.

Whenever Charles is quickly on the scene after a death, he can ‘capture’ the soul of the deceased before it passes onto the afterlife. This is achieved via ceremonial ‘soul bottles’ of his own devising. These captured spirits are never able to cross over to the otherside. They also provide Charles with much of extraordinary knowledge he seems to have mysteriously acquired.

Roleplaying Notes:
He is bright, witty, well educated. He is also unfailingly polite, even to those he dislikes or is going to capture.

He puffs up his chest, holds his head high, and always keeps control of the situation.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

August 10, 2004, 8:28
There seems to be a good character lurking under here. Aside from collecting souls, and being a consumate scholar/courtier we know nothing about Charles.

Tell us more about him, what he has invented, or a hint of some of his adventures. Perhaps he is akin to the flamboyant Baron von Munchhausen, clad in vivid clothing and spinning tales of adventures of old where he saved the Queen of Chianti in a flying contraption of his own design.

Back to the soul bottles, it is important to know more about his hobby here. Does he think it evil, or an act of posterity, a prison or a continuance of life after death? Who would know of this, does he have any enemies for it?

August 11, 2004, 0:57

August 11, 2004, 7:18
Why? Since when? For whom?
This is a bare-bones character, more of an idea than a complete person. I, personally, will give the author time to fill in the blanks before rating.
Barbarian Horde
August 14, 2004, 4:03
lol I'm not actually here for a 'rating'. Just sharing an image and a concept that worked great for me in case you can have fun with it too.

There are some good questions above, have fun answering them within the context of your own settings. :)
August 17, 2004, 7:44
Erebus: Most people will need a bit more to properly utilize it. There are too many questions that people need guidence for, thus they will never take your idea on because it requires too much work on their part.

Thus, why we request complete and well thought out posts, instead of ideas splatted up.
December 10, 2005, 11:31
A thought I had was that his various "vintages" are utilized for their wisdom and skills. Thus he might get advice from a given bottle, or actually "drink the soul" from the bottle to absorb its skills and knowledge for a time.
Voted valadaar
March 19, 2013, 15:26
Perhaps by drinking a particular vintage he frees the spirit to move on, though a bit weaker.

One could free a loved one by asking the right question

Random Idea Seed View All Idea Seeds

       By: ephemeralstability

A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?

Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.

Encounter  ( Any ) | September 23, 2003 | View | UpVote 2xp

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