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March 3, 2008, 3:59 pm

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Bylarian

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The Continent of Bylarian is much like the European part of the Eurasian continent. The Lands, which are west of The Great Divide Mountains are considered part of Bylarian.

The "Continent" of Bylarian is the western part of The Greater Bylarian continent. The two parts are divided by the wide range of very, very tall mountains called "The Great Divide", by people on both sides of the range. There is no pass transversing the range, so any travel between the two parts is currently by sea.

In terms of climate and geography it is much like Europe (Central and Southern, only a small portion reaches as far north as most of Northern Europe.) It faces the same kind of prevailing winds from the oceans. There are various transverse ranges across Bylarian, but most mountains are to the east, leading into the Great Divide.

The history of Bylarian is colored forever by The Arcturan empire.  Each of the nations in Bylarian was once one of the eight Doms unified by the empire. Over the centuries various other borders and political groupings have occurred. However, the borders defined so long ago by the Empire are the "accepted" ones.

The Eight Doms

Coulrenia

: North Western Dom about the twice the size of Germany. It is a hilly country bounded on east and south by the Calipsi river. (The river splits as it comes out of the Calepen range to a north running and west running branch.) These country has the dubious distinction of being the battlefield of Bylarian. Coulrenia has also been broken up, assembled, and reassembled many, many times. It is only recently that the Dom has once again become one country. it borders Khechen, Kendoria, and on a tiny stretch Kendaria. (Culture Template: 30 year war Germany)

Galrhenia

: The southern most dom, this coastal dom is akin to a Italy and a half in size. This Dom is currently divided into two states, Eastern and Western. The eastern state is the smaller of the two, ruled by The Prince of Galrhenia. Western Galrhenia, which holds the Pyroni region (south bound Peninsula - smaller than Italy), is rules by the Greater Prince of Galrhenia. The two states have a great apathy towards each other, but will come to each other’s defense if some other country threatens them. It borders Kendaria, Kenszharia, Zaldari. (Culture Template: Italy and Portugal)

Kendaria

: Approximately the Size of France. It is the central Dom for the Eastern half of Bylarian. Once the center Bynor - one of the Splinter Empires of the post Acturian era - it has forever been one of the dominant Doms. Borders Ke’zanie, Khechen, Kendaria and Western Galrhenia.  (Culture Template: generic fantasy)

Kendoria

: This is the Middle Western Dom, bordering Galrhenia, Kendaria, Kenszharia, and Zaldari. It is the "oldest" part of the Bylarian, as several older cultures started here, several important religious sites and cities are here, the capital of the Arcturian Empire was here. Traditionally seen as the Leaders of Bylarian, that is mostly a honorific post as they do not have the power to back up that claim. (Culture Template - Generic Fantasy with touches of Italy and Germany)

Kenszharia

: This is a small Belgium sized Dom nestled between other Doms (Kendoria, Galrhenia, Zaldari, and sometimes Kendaria. This country is nestled in three sets of idylic valleys. It is often the political football, owned by who ever is the more recent "winner" in the game of war. The craftsmen here get rich selling goods to every country around them. (Cultural template: Belgium + Switzerland)

Khechen

: The North Eastern Dom, approximately the size of the old Eastern Block (yet oriented east west). This sparsely populate and backward Dom still produces some of the most dangerous warriors known. It borders Kendaria and Ke’zanie. (Culture Template: Russia)

Ke’zanie

: This is the east most Dom that "claims" most of the western accessible parts of the Great Divide. There are a number of petty kingdoms here, but the largest, ruled by the High Spiritual One, is actually called Ke’Zanie. It borders Khechen and Kendaria. (Culture Template: Tibet)

Zaldari or Ke’Zaldari

  as it is said in ancient texts is the south western Dom. It is the size of the Iberian Peninsula . Culturally, its roots are the most different from the rest of Bylarian (except for Ke’zanie). These feisty, independent people, have two sides: the more rural magical and "pagan" vs the more urban, industrial, and following the dominant religion of Bylarian.  They also speak their own language amongst themselves. They are well known sailors and performers. Their land borders Kendoria and Western Galrhenia. (Culture Template: British Isles - focus Ireland)

Uses
This can serve as a solid background to use.

It can serve as the "over there" with your continent being Eastern Bylarian.

It can be just a convenient holding place for various countries that you might use one or two of.

Yes, eventually each country will get its own submission. One is even started.



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Codex

Kendaria By: MoonHunter ( Locations ) Country/ State - Any

Continent of Bylarian. Kendaria was one of the Great Doms (States) that made up the Arcturian Empire so long ago. Kendaria then became part of Bynor- one of the Splinter Empires of the post Acturian era. Except for one brief ten year span since then, Kendaria has its been its own land since then. That 10 year span was the time of the Wizarding troubles, when The Dark Dragon and his minions seized control of many lands.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

MoonHunter
April 8, 2006, 17:55
0xp
Scras reminded me that we had categories that we had not filled. I should of filled this one with First, Second, and various other Lands of Arth, but these were in my work space.
Voted Murometz
April 8, 2006, 17:59
0xp
mmmm...Eight Doms! Each one with interesting detail. My kind of sub Moon! If this is the type of subs we need, then please be on the lookout for the Great Grass Sea :D
Voted Cheka Man
April 8, 2006, 21:23
0xp
Yet another good thing from you.
MoonHunter
April 10, 2006, 0:58
0xp
Well people, after I finish the Arcturian Knight series, I will get back to these. Other than Kendaria (which is related to the Azure Comet Mercenary Group) I don't have specific plans for any one area of Bylarian. So after I do the Knights (so you can see the historical back story for the Doms and get a feel for the world), if you want to do a section other than Kendaria, feel free to start working on it. :)

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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