Society/ Organizations
2 Votes


Hits: 4645
Comments: 4
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 2264


January 31, 2006, 11:39 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Blue Comet Mercenary Guild


One of the mercenary circles who can trace their origins back to the Greater Comet School.

Circle (n) 1) Any round line related to Pi. 2) A mystical symbol. 3) Archaic: Any group of magic users, like a gaggle of geese. 4) Common use:, any group of magicians bound by friendship or other common bond. 5) Traditional: A circle is the magical equivalent of a mercenary’s company.

The Greater Comet school was a magical academy of some repute for several centuries ago, specializing in magic and warfare. After violating Guild Law and involving itself directly in The Way of Throne, it was (violently) disbanded by a guild force. The traditions of that school live on in the various Comet groups. (See linked submission).

For reasons of Comet tradition, a mage mercenary company is called a Guild, while its units are called Circles.

The Blue Comet Guild is a based out of what was once one of the lesser Comet Schools in Western Bylarian. The Guild has continued to operate the keep and bailey there. Here the Principals train each other and the Minors in theintricaciess of magical combat. The Guild boasts fifteen Principals and seventy Minors. Many of the Minors are not yet graduated to Journeyman status. These magicers form five Circles. Each Circle is comprised of three Principals, seven Minors in support, 15 Grogs (fighter bodyguards to defend the magicers), and a few support bodies (personal cooks, servants, and supply misers associated with Principals).

Each circle is consigned out to various forces (though the guild will make sure that circles are never facing each other in combat). Each circle performs the traditional role of magic in warfare: scry upon the enemy (to find them or spy on them), keep the enemy from scrying upon their forces, and communicating with the various parts of the force. Using their intellects and education, they will also act as advisors to many military leaders.

Unlike many circles, The Blues will take on a new role when the battle is joined. They shift to preventing the other force from utilizing their magics (having an impressive catalog of counter magics). If there is no magic to be stopped, they can then be utilized as magical diversions (fog, creating illusionary signal horns and flagmen) and magical attack (lighting, fire cones, etc).

Even though the Guild has been successful, they seem to always be impoverished. They are the “poor cousins” of more famous Comet Guilds like the Azures, Scarlets, and Bloods.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

January 30, 2006, 2:13
I had to capture this from the chat text while we were discussing this.

Ancient_Gamer: Mmmm... Mages fighting mages to annull their magic and gain the upper hand

Ancient_Gamer: MCM and MCCM (Magic counter measures and magic counter counter measures)

This is so true. Mages are mostly there to keep other magic users from using magic to their advantage. By cancelling each other out, both sides magicians get paid and actually do very little. As long as both sides have mages, warefare proceeds as it did in similar times in our history.
January 31, 2006, 23:38
Anyone out there? Is the mercenary trend over?
Voted Dozus
February 1, 2006, 0:35
I'm a fan of mercs myself. I espeically like that this is a purely magic-user organization, and not only that, they focus on the defensive rather than the offensive. A good, solid use of magic and mercenary ideas.
Voted valadaar
March 20, 2013, 15:19
This is a great idea - though of course it only works on worlds where mages are common enough to be used in this manner.

That said, there are a lot of those about.

Brought to you by Comment Challenge

Link Backs


Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.