Appearance: The Avatar of Pain appears as a blood stained giant of a man, standing a frightful 8 feet tall. His pale gore splattered body is thickly muscled with ropey veins and criss crossed with scars and brands. The avatar is clad is dingy white tattered clothing. The avatar's face cannot be seen, ever. It's head is covered with a massive rusted iron great helm. The helm is crafted in a brutally crude fashion, raw iron plates welded together haphazardly. Blood trickles down the avatar's shoulders where the rusted helm bites into its flesh. The Avatar carries a heavy iron melee weapon far larger than it should be able to wield believably. It stinks of spoiled meat and blood, and groans in dull agony.

Power Level: 2

Affinity: Dark/Evil

Innate Abilities:

Immune to non magical weapons, immune to small arms and rifles.

Fear: causes a powerful fear effect in opponents fighting it. To fight the Avatar of pain, a morale/courage check has to be made, unless the attacker has a drastic advantage (tank, mecha, magical armor, etc)

All-Seeing: The Avatar cannot be flanked or surprised in combat, lacking sight, it cannot be hidden from and non magical camoflage is ineffective. Anything less than full cover doesn't affect the accuracy of the Avatar of Pain.

Stability: 10

This summon is very stable once summoned, almost feeding off of the fear of the foes it mercilessly slaughters with its bloody sword or hammer.

Special Abilties:

Power Cleave: The Avatar of Pain can make a power attack that is intended to destroy inanimate objects such as obstructing doors, shields, power armor suits, and load bearing structural members. It will also use this is a coup'de'grace attack. If it does, it regains 2 points of stability.

Rend: Using its off hand, the Avatar of Pain can make a grappling attack. This can be used to disarm a foe, inflict crippling pain and injury to an unarmored target, or rip something apart. This can be pulling a door apart, ripping the skin off of a victim or pulling out a foes heart or guts.

Brutality: This is a favorite ability, but hard to use. Once the Avatar of Pain has subdued or otherwise incapacitated a foe it will exectute them in such a horrendous fashion that units within a certain radius are shocked, stunned and otherwise unable to act, possibly forced to make a morale check to continue fighting or even to hold their ground.

Notes:

The Avatar of Pain is a melee fighter intended for infantry level combat or to be unleashed by an infiltraitor in a base, lab, or bunker.

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