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ID: 5977

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January 18, 2010, 2:11 pm

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Army of the Lost

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The first sign of the Army of the Lost are the legs. Blown off legs, hopping along wearing their military boots. And not long afterwards, the rest of the Army arrives, and the horizon from left to right is filled with the decomposing bodies, many of which carry weapons. Unless you can outrun them or fortify your position, you will soon be joining this army of the Undead.

What would become the Army of the Lost started as a petty argument between Queen Yocasta and the King of Karnivhal, when a Karnivhalian Countess eloped with a Duke of Vallermoore. The King demanded through his ambassador her extradition so he could have her forcibly married off. The Queen refused point blank, one thing led to another and a war broke out over it, during which several thousand Vallermoorian prisoners of war were tortured and slaughtered.

When the mass grave was found the Queen was shocked and it was then that Sir Edmund Verney , one of her closest friends and a highly skilled wizard, told her that he had perfected a form of the wish spell and he could use it to raise the dead as living people. Though hesitant, the Queen was convinced that he knew what he was doing, and so with the best of intentions the spell was cast. Either because the spell had not been perfected, or because of the latent evil in the place because of what happened there, it went  horribly wrong.

Instead of returning to life, the bodies picked themselves up, grey-green with decay, their veins outlined in tracings of blue, still wearing the tattered uniforms they had in life, and marched in the general direction of the unconquered territory. When they reached the nearest Karnivalien army, they charged, and massed fire from crossbows and musketry did very little to stop them, as even if blown apart, the body parts kept on squirming on towards the enemy.

And those who were killed by the zombies, by whatever means, choking or neck breaking or being cut down with their own weapons, rose from the dead and joined their killers as part of the same undead army. When they came across civilians, they killed them too, unless they were children or babies which were left unharmed . In a reverse of normal armies, the more battles they fought the larger the army of the undead got, as it ravaged Karnivhal. It did not loot, it did not rape, it's members didn't get drunk and cause merry hell in the taverns, they just killed.

Their stratagy was not great, they just marched straight at the forces facing them, but as nothing barring total destruction could stop them, enough would allways reach the enemy lines to win the battle. The terrified survivors have fled to a few fortified towns, and the Army of the Lost still marches on. Noone knows what will happen when it reaches the borders of the next country. Some think it will finally find eternal rest, others that it will march on until it reaches the sea.

 



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Comments ( 4 )
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Voted Ancient Gamer
January 22, 2010, 8:21
5xp
A rather short submission with a novel idea. These undead are certainly original, which is a plus in my book.

It feels like you hurried the sub, especially in the last sentences. A sort of "lets wrap this idea up and be done with it" kind of hurry.

The reasoning behind the undead leaving children and babies behind is lost upon me. Is the host of hacked pieces sentient? If so: leaving the children and especially the babies behind is more cruel than just killing them off. The young would be doomed to starvation and sickness, a more slow but just as lethal fate.
Cheka Man
January 22, 2010, 13:18
0xp
The undead want vengence, which has reached genocidal extremes.
Voted manfred
January 26, 2010, 6:46
5xp
What AG said, they are an interesting and novel bunch. There is an adventure somewhere in there, for how do you stop an indestructible army, that only keeps growing? Will they just keep on marching? If not others, the kingdom behind what's left of Karnivhal would definitively like to know.
Voted valadaar
August 25, 2014, 14:24
Only voted

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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