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ID: 5977

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January 18, 2010, 2:11 pm

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Army of the Lost

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The first sign of the Army of the Lost are the legs. Blown off legs, hopping along wearing their military boots. And not long afterwards, the rest of the Army arrives, and the horizon from left to right is filled with the decomposing bodies, many of which carry weapons. Unless you can outrun them or fortify your position, you will soon be joining this army of the Undead.

What would become the Army of the Lost started as a petty argument between Queen Yocasta and the King of Karnivhal, when a Karnivhalian Countess eloped with a Duke of Vallermoore. The King demanded through his ambassador her extradition so he could have her forcibly married off. The Queen refused point blank, one thing led to another and a war broke out over it, during which several thousand Vallermoorian prisoners of war were tortured and slaughtered.

When the mass grave was found the Queen was shocked and it was then that Sir Edmund Verney , one of her closest friends and a highly skilled wizard, told her that he had perfected a form of the wish spell and he could use it to raise the dead as living people. Though hesitant, the Queen was convinced that he knew what he was doing, and so with the best of intentions the spell was cast. Either because the spell had not been perfected, or because of the latent evil in the place because of what happened there, it went  horribly wrong.

Instead of returning to life, the bodies picked themselves up, grey-green with decay, their veins outlined in tracings of blue, still wearing the tattered uniforms they had in life, and marched in the general direction of the unconquered territory. When they reached the nearest Karnivalien army, they charged, and massed fire from crossbows and musketry did very little to stop them, as even if blown apart, the body parts kept on squirming on towards the enemy.

And those who were killed by the zombies, by whatever means, choking or neck breaking or being cut down with their own weapons, rose from the dead and joined their killers as part of the same undead army. When they came across civilians, they killed them too, unless they were children or babies which were left unharmed . In a reverse of normal armies, the more battles they fought the larger the army of the undead got, as it ravaged Karnivhal. It did not loot, it did not rape, it's members didn't get drunk and cause merry hell in the taverns, they just killed.

Their stratagy was not great, they just marched straight at the forces facing them, but as nothing barring total destruction could stop them, enough would allways reach the enemy lines to win the battle. The terrified survivors have fled to a few fortified towns, and the Army of the Lost still marches on. Noone knows what will happen when it reaches the borders of the next country. Some think it will finally find eternal rest, others that it will march on until it reaches the sea.

 



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Comments ( 4 )
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Voted Ancient Gamer
January 22, 2010, 8:21
5xp
A rather short submission with a novel idea. These undead are certainly original, which is a plus in my book.

It feels like you hurried the sub, especially in the last sentences. A sort of "lets wrap this idea up and be done with it" kind of hurry.

The reasoning behind the undead leaving children and babies behind is lost upon me. Is the host of hacked pieces sentient? If so: leaving the children and especially the babies behind is more cruel than just killing them off. The young would be doomed to starvation and sickness, a more slow but just as lethal fate.
Cheka Man
January 22, 2010, 13:18
0xp
The undead want vengence, which has reached genocidal extremes.
Voted manfred
January 26, 2010, 6:46
5xp
What AG said, they are an interesting and novel bunch. There is an adventure somewhere in there, for how do you stop an indestructible army, that only keeps growing? Will they just keep on marching? If not others, the kingdom behind what's left of Karnivhal would definitively like to know.
Voted valadaar
August 25, 2014, 14:24
Only voted

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Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 8xp


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