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Comments: 15
Ideas: 0
Rating: 3.7353
Condition: Normal
ID: 622


November 12, 2007, 3:58 pm

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Armour of the Dead


A set of armour, fashioned out of bone and metal.

The firelight flickered across the walls of the underground lair, home to the necromancer known as Ghavanas. Bodies were strewn all around the ground, their innards open for all to see. Here and there, if one looked closely, one would see that each body was missing a bone.

The words of ancient power flowed from his lips, calling forth the spirits held captive within the glass orb in his hand. As the mutters grew louder and more urgent, the wails of the bound souls became unbearably loud, then suddenly stopped, the sources of the wails having been bound within the set of armour lying on the table in front of Ghavanas.

It was an exquisite piece of art, the result of hours and hours of laborous hunting and spellcrafting. The bones from the bodies had been crafted into the making of the chestpiece, giving it the appearance of a set of ribs open to the air. This was the culmination of his life’s work, and he was sure it would make him a living god among men.

Magical Properties:

Much to Ghavanas’ chagrin, the armour does /not/ have the ability to make one a god amongst men, but instead is cursed, the result of his binding the captured souls unwillingly into the armour. The armour is actually quite effective at blocking most normal attacks, but instead of protecting the wearer from all attacks, magical and mundane, the spirits within the metal actually lower the wearer’s natural arcane defenses, doubling the effects of all harmful spells against him. The armor is also unable to be removed from the wearer by any normal means, though divine help might allow it to be removed.

The non-magical effects include not being able to sleep due to the wearing of heavy armour, and being just plain exhausted from wearing full armour all the time (Not to mention the looks people will give you for walking around with necromancer armour on).

Creator’s Note: This item is intended to be a cursed item for characters who are getting a bit too big for their britches. A bit nasty in it’s effects? Yeah, but that was the idea. Also, it opens up some storylines as to how the poor fool is going to get the armour off. Enjoy, because your players won’t!

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Comments ( 15 )
Commenters gain extra XP from Author votes.

April 9, 2005, 21:43
I like the way it does the reverse of what it was supposed to. 3/5
April 10, 2005, 4:55
Poetic justice? A good item.
Cheka Man
April 10, 2005, 7:23
4/5. I liked it. :)
April 12, 2005, 16:46
4/5, that is one nice item to use.
Voted Kinslayer
September 19, 2005, 1:28
The armour has a nice dualistic vengeance thing going for it.
Voted Ancient Gamer
November 4, 2005, 17:48
Good one Chaosmark!
November 5, 2005, 21:53
Muchos gracias AG. Coming from my GM, a comment like that holds quite a bit of weight.
November 6, 2005, 20:14
Updated: Merely adding the 2nd category
Voted Cheka Man
November 13, 2005, 18:22
I get to vote again! Yay!
Voted Zylithan
November 14, 2005, 19:46
I like this item. It seems fair to me and a nice little curse for people to have to deal with. What if someone in the armor could be turned as well. Maybe they come to a temple to try to get it removed, and the priests turn him. You could torture your players almost comically by having the only people who can help remove the armor perpetually keeping him at bay. ;-p
Michael Jotne Slayer
November 22, 2005, 23:20
Great idea. Different and handled well.
Voted Michael Jotne Slayer
November 22, 2005, 23:21
Forgot my vote. Thumb up.
Voted Mourngrymn
February 8, 2006, 14:56
I saw the 3.5 vote and was worried this wasn't going to be good. That total vote doesn't do it justice. I love duality among items that are magical. Bad but good. Its great.
Voted valadaar
October 24, 2006, 13:28
An excellent item. Can easily see an NPC being the first wearer and being a nastyl melee combatant, but when the spells come out, he falls like a house of cards.

PC's loot the body, and get what they deserve if they try the nasty armor on.

BTW Zylithan The turning idea is great! Now I have to figure a way to bring it into my campaign...
Voted Stephie
June 22, 2008, 10:04
I ran into this through the random list and I love it. Great job on this. It has great use.

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp

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