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Comments: 6
Ideas: 0
Rating: 3.8
Condition: Normal
ID: 2120


January 22, 2006, 8:40 am

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An old, kind apothecary. She is sweet as honey and genuine too.

Human/ Female/ 60s

Ardoscia is a retired herbalist that loves her small garden. She often wears flowery baggy dresses and a wide straw hat. Her hair is grey and the wrinkles are plentiful, but she always has that radiant smile that makes everyone adore her.

Ardoscia has had a good and long life. She is satisfied and friendly, often supplying her neighbours with tasty Sugarleaves or the headache removing Tenderstraw. She is the daughter of the ancient Sage known as Cassio the Wise and helps her father out now that he has become old and fragile. Cassio can always be found in the comfortable chair on Ardoscia’s porch, sleeping soundly or mumbling to himself.

Special Equipment
There is rumor of many “useful” potions she has from her more active days.

Roleplaying Notes
Ardoscia can be used when the PCs’ need herbs. Most of her garden is dedicated to normal, everyday herbs, but she keeps a couple of special herbs as potted plants within the house. If anyone would be so despicable as to rob her, they will discover that the old woman is well loved, and her friends are plentiful and well armed.

-She smells like sweet flowers all the time. She use some flowers to concoct a special perfume.
-Her voice is mild and her laughter is always present. A warm, loving and gentle laughter, making you want to hear her laugh more often.
-The kids in the neighbourhood often knock on her door, asking to do favours for her. In return the kids get candy made of orange and lemon juice, rose flower water, caster sugar, cornstarch and other delicious ingredients.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 31, 2005, 15:07
Cool character
Voted Scrasamax
January 10, 2006, 23:10
Not a powerful character, but one well removed from the general NPC. Ever notice that most NPCs are about the same age as the PC's unless they are babies, or doddering old mages? This adds a familial feel to the 'trip to the apothecary' or :shudder: The Potions Shop.
Ancient Gamer
January 11, 2006, 3:22
The "equal age syndrome" was prevalent in our sessions for a long time. Always being the exact same age as the players got old after a while though, and babies, kids, teens, adults, elders and immortals entered our sessions in full force. You are a keen observer Scrasamax!
Voted Cheka Man
February 27, 2006, 17:34
Nice. Not all herbalist types need to be evil.
Voted Nap
May 9, 2006, 1:20
A very refreshing character, and one I'll include in my homebrew campaign. It's nice to see the personal touches, such as her laughter and perfume, and the way she treats the children who visit her. A nice change of pace, and a character that can become a staple in my town.
Voted valadaar
February 28, 2013, 13:30
A great, simple, background character.

Link Backs



Random Idea Seed View All Idea Seeds

Which way is he going?

       By: Murometz

Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.

He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.

His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.

His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.

Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.

Encounter  ( Forest/ Jungle ) | January 15, 2014 | View | UpVote 7xp

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