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ID: 2703


February 12, 2015, 7:34 am

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Scientific disciple of magical art - depends how you look at it really

Alchemy is NOT, as is commonly believed, a magical discipline. Rather it is knowing the properties of natural substances and how to combine or process such substances to exploit those properties in a useful manner. It is in effect the first tentative steps in the sciences of chemistry and biochemistry (and yes, there is a considerable overlap with herbalism here). Thus, for example, the alchemist not only knows that willow bark has the property of relieving pain; he also knows how to prepare it in order to achieve the best results.

Of course in a magical universe some substances are inherently magical, and therefore have magical properties. The alchemist can utilise these in much the same manner as he utilises mundane properties. Thus the alchemist might know how to make a healing potion from the blood of a cave troll.

Note that the one thing an alchemist CANNOT do is to imbue the power of a spell into a potion. Thus in order to make a healing potion he must include something with naturally regenerative properties (such as the blood of a cave troll) in his recipe since he cannot capture the magic of a healing spell.

What is a Potion?

The term "potion" covers a whole range of consumable substances that provide chemical, alchemical, magical, or pseudo-magical effects. These include: potions or elixirs which are drunk; salves, balms, ointments, oils, or greases rubbed into the surface or things (or people); incenses that are burnt; etc. The list is limited only be the GMs’ (or indeed the players’) imagination.

In theory any potion can be made in any of these forms, in practice potions are made in the form that is most convenient or useful. Thus the form in which a potion is supplied is dictated by the manner in which it is intended to be used.

Using Potions

As a general rule a potion must be applied directly to the area or item it is intended to effect and this tends to dictate the form the potion takes. For example healing potions tend to be produced as balms, salves or ointments since they must be applied directly to the wound while poison antidotes are normally supplied as drinkable liquids since the poisons they counteract effect the entire body.

Shelf Life

The shelf life of mundane potions varies depending on the ingredients used. As a general rule, although this is by no means definitive, potions made from organic ingredients normally last about a year while those made from mineral ingredients can, in theory, last indefinitely.

Magical potions are a lot more unstable and tend to last only a few weeks (a month or two is probable about right) after which they degrade into worthless muck.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Murometz
May 31, 2006, 9:23
Interesting and informative, but could be drawn out to fully cover the entire topic of Alchemy.
Voted Scrasamax
May 31, 2006, 10:37
Interesting, but it could really stand to be expanded. And while it is true that medieval alchemy was a precursor to modern chemistry, and its affiliated fields of study, it was also a highly religious activity. The seeking of the philosphers stone, and the transmutation of lead into gold was an allegorical mutation of the base realm into the divine.
Voted MoonHunter
May 31, 2006, 14:10
Nicely done, but really too incomplete to be really useful. If you expanded it, it would warrent more of a vote.
Voted Mourngrymn
May 31, 2006, 15:26
Definately worth expanding on. This has a nice effect of hitting as a delicacy but not finishing the full course meal. It is a great topic, one which I hope you or someone else wil ldecide to finish it. Perhaps even turn this into a scroll for ideas of the types of effects that an alchemist can achieve with certain products.

The healing salve or potion made from a trolls blood is a great idea. I have used the idea of a complete list of herbal concotions in the past but that is a wonderful alternative.
Dragon Lord
June 2, 2006, 8:59
In case you hadn’t noticed, this was posted this as a scroll

Alchemy is far too big a subject for one person to handle alone

So get your thinking caps on guys and add your own ideas
August 20, 2010, 21:28
Never thought anyone would make a submission on Alchemy, but it's nice I can tell you that.
January 29, 2015, 15:53
This submission contradicts the generally accepted definition of Alchemy and substitutes chemistry in its place. Alchemy is magic.

My main problem here is it is presented as fact without the implications that this is opinion, how it is in a limited world or game system. In the real world its considered magic, in some game systems, yes can you can put a spell in a bottle and call it alchemy. It seems more of an effort to put bounds on alchemy rather than expand it.

Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp

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