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Comments: 4
Ideas: 0
Rating: 2.4167
Condition: Normal
ID: 1038


November 18, 2005, 8:44 pm

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Alastor Greyson


A young man, disowned by his family, traveling the world in an attempt to redeem himself with his musical talent and his prowess with a sword.

Special Equipment:

An ebony flute(no magical properties)


Alastor stands about 5 feet, 11 inches. He has long black hair tied back in a ponytail. His eyes are a piercing blue and his skin tone is very light. He has a single scar on his left shoulder which he is sensitive to and tries not to let others know of it. His fingers are very long as well as being gentle and talented.


Alastor was the firstborn of a family of lesser nobility with a brother and a sister born soon after. He and his siblings grew up like the typical noble-born, with all the luxuries his parents could afford: high levels of schooling with lessons in law, music, combat, history, economics and manners; the best clothing and toys; as much food as he wanted; etc, etc, etc… Despite everything he was given, Alastor reserved most of his time for practicing his music, be it with the lute, the flute, the horn, the drum, or whatever other instrument he was in the mood for. On his eighteenth birthday, Alastor’s father had a flute made for him of pure ebony with scrollwork on it spelling out “To my son, the Musician. May your song never die.”
Shortly after being given the flute, Alastor’s father began pushing the leadership and rulership aspects of his son’s schooling, trying to get Alastor ready for taking over his place. Alastor began to realize that his life of music was about to end, and he hated the idea. He couldn’t stand the thought of being placed as a ruler, having to direct lives. He went to his father to talk about it, suggesting that his brother, the next oldest, be allowed to rule in Alastor’s place.
His father was furious. Never in the history of their family had someone shirked their responsibility to rule. The eldest male, or if there were no males the eldest female was the next in line to rule and they had always done so without a single argument. That Alastor would even suggest this was an insult to their ancestors. Without another word, Alastor’s father drew his sword and sliced off Alastor’s sash, cutting into his shoulder and denoucing him as a stranger, no longer a member of the Greyson line. Alastor left the family manor that evening, taking with him only his favorite sword, and the ebony flute.

Roleplaying Notes:

Alastor is very sensitive about his expulsion from his family. He dearly loves his father and would like nothing more than to be reconciled with him. The scar reminds him of the night he was disowned and he is very selfconscious about it. He still has his flute, which he cherishes above all else.
In an attempt to do what he thinks his father would approve of, Alastor does what he can to help people who need it. He has been known to participate in the overthrowing of corrupted nobles, to play music for a wedding, funeral or other event, and help out in the defense of towns and villages from outside aggressors. He makes friends wherever he goes and is always well liked, though his estrangement from his family hangs over him like a cloud and is never far from his thoughts.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

October 14, 2004, 16:53
Not a bad effort, but aside from the ebony flute, there is not much different from the standard prodigal son. I do think it seems odd that Alastor's father gave him exactly what he wanted, release from royal duty but with the addition of being disowned from the family.

Perhaps if his father had offered to take the idea under consideration, he could later, in a public ceremony (So the disgrace born by Alastor would be greater) be officially disowned, and exiled from the family holdings. He would have to live in the shadow of his own percieved or otherwise failure, plus a great number of people would know. Disowning an heir-apparent would be an event of some signifigance. The current post makes the father seem on one hand benevolent and wise with the giving of the flute and the inscription, and then he becomes the impulsive tyrant, raising a blade against his own blood.

Now, if the father had waited a few days and then had held a faux-funeral, complete with musical accompanyment, emphasising perhaps flute players as a final gift for his son who was now dead to him, now that would be wicked.

Otherwise, a hearty and solid 3/5
October 14, 2004, 20:41
A pretty basic 2/5. It's a pretty regular "oh-no-talented-noble-son-lost-his-birthright" story. *shrugs*

How it could be improved-
He could be made more special. There must be some other reason that he's unique? Secret magic power? Maybe he is actually the king's son, but was raised secretly in the noble's home?


Voted Zylithan
November 18, 2005, 0:45
I like the details you put in to the post and the ebony flute of course is the strength of this post. If you addressed some of the things mentioned by the previous two commentors I could see raising the grade, but for now it's a 3 to me :-)
Voted valadaar
July 14, 2014, 11:52
Only voted


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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