Lifeforms
Intelligent Species
Water
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Comments: 7
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Rating: 3.25
Condition: Normal
ID: 2600

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April 8, 2011, 5:15 pm

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Aegir

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From afar I hailed the large man in the dialect of the keirn, thinking him to be friendly. To my surprize, the closer I walked to his large boat, the alrger he became, until he towered over my small frame. His frightning size and pose did little to hide his friendly face and then I knew, that I had found the Aegir.

-Aergais, Sage, Traveler, Historian

Full Description
The aegir are an ocean loving race of giants. They are pale and red haired, with wind blow faces that squint in the cold northern sun. From afar they look as their Keirn neighbors do in furs and leather working the waters for fish and hunting the plains for game. They have superb night vision, having grown accustomed to the dark star filled skies; their vision at night surpasses that of their giant kin. They can see up to 60’ in near total darkness with no difficulties. Their day vision is a little poor however due to the glare of the northern sun. They live to be about a hundred and fifty years.

While being too large to have a huge fleet of ships, they live in the northern wastes that line the ocean. They have a respect for their neighbors the Keirn and have learned to build their ships in a manner to carry their heavier weight but match the Keirn’s Knarr style cargo ship. These ships were enlarged to suit the larger sailors but still only could accommodate four of the aegir comfortably. This they have learned in the past two hundred years and have exploited these large ships to hunt the large sea whales of the icey waters.

Their love of the sea transcended simple survival. They fished the ocean for food, as well as hunting the larger whales for their blubber for oil and other uses. They felt and believed that they were born of the ocean, and while their birth god Kiamana lay lost in the icy depths of the foaming sea, they still pray that one day Kiamana would return and bring her children to their palatial paradise under the waves.

Three times a year the whole tribe holds a two day nightly ritual prayer to the lost god Kiamana and prayers for his return so they might at last be shown the way to Himmerige, their heaven of the sea.

They are not a malicious group, but tend to be of a selfish virtue toward those they do not know. They have worked hard for their relationship with the Keirn and respect the hardships they have gone through. They love family over friends, and will protect their homes to the death. They build their homes with stone and slate from the cliff faces by the ocean, given them a protection to the forces of nature.

They have little use for magic but they respect their shamans as one of their ruling caste. While they pray to Kiamana they also pray to Aduivo, who they view as Kiamana’s son. The shaman is seen as a spiritual leader, but also chooses the tribal leaders. Each tribe consists of a family. These families average about thirty members and are under the rule of single leader and one to three shamans.

They use armor and weapons like other intelligent races and prefer to use large hammers, mauls, and axes. They will wear nearly any type of armor that is available to them and have often been known to trade extensively with trolls for their superior weapons and armor.

Aditional Information
They are roughly ten feet tall and are relatively heavy for their size. But what they have in weight is usually toned from the harsh nature of the north. They constantly work to build better family values and fight off the dangers of the north to include the cold as well as the horde of the corrupted that populate the north.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted Scrasamax
May 4, 2006, 8:35
0xp
been known to trade extensively with trolls for their superior weapons and armor?

Trolls have superior gear? I am interested in these trolls.
Mourngrymn
May 4, 2006, 9:08
0xp
Hewdamian Trolls
Sub ID 1866
Voted Iain
May 4, 2006, 12:18
0xp
My least favourite of the giants - they remind me too much of the ones in the Chronicles of Thomas Covenant (though I realise this may not be intentional), in terms of mentality, seafaring nature and stone working. Good in conjunction with the other two though.
CaptainPenguin
May 4, 2006, 20:27
0xp
Hey, I like the giants in the Chronicles of Thomas Covenant
Mourngrymn
May 4, 2006, 22:31
0xp
Never read it, should I?
Voted Murometz
January 23, 2014, 10:20
0xp

Yes, Mourn, why not. The Thomas Covenant Chronicles is one of the classics, so to speak.

I really like this race of sea-faring giants actually! And I get a great tangential take-away from this as well. What if these giants (and other even larger giant races!!), *could* and *do* build fleets of monstrous-sized ships!?

How awesome is that visual...seeing a gargantuan, awe-inspiring Noah's Ark type of monstrosity in the water, a sail as large as your entire ship, masts blotting out the sun, appearing suddenly on the horizon?!

Voted valadaar
April 4, 2014, 14:26
0xp
This are giant, peaceable Vikings. I like Muro's suggestion of how inspiring a giant sized warship would be.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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