Melee Weapons
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Comments: 8
Ideas: 1
Rating: 3.625
Condition: Normal
ID: 7507


August 23, 2013, 11:13 am

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Progressive Stiletto


A close quarters combat weapon, and one of the more vicious ways to ruin someone's day

The Powered Melee Weapon

The improvements in armor and armor suits in the Cosmic Era have made close quarters and hand to hand combat a good deal more difficult. The kinetoresistant material in an encounter suit render punches almost useless while SLAB armor renders most civilian grade weapons as effective as pellet guns. There are guns large and powerful enough to negate these armors, but it isn't always practical to carry a shoulder mounted weapon, and there are often range considerations for these larger systems. This has pushed melee and powered melee weapons into the forefront of combat technology.

There are many that are well known by the public, and the subject of their own mystique. The Hyperedge and progressive blades in the hands of trained specialists has become the katana of the 25th century, able to slice through tank barrels, remove limbs from power armor, and even cause serious damage to mecha. Likewise, the Lightning Claws, a set of much smaller hyperedge blades set into a bracer, have existed in popular culture long before the advent of the actual technology. These weapons are indeed popular and effective, but there are few things that draw hostile enemy fire faster than a soldier with a sword, and using lightning claws is a very up close method of fighting. This leaves the soldier in the way for counter attacks, and unlike the power of the larger blade, the claws are limited in their penetration ability.

None of these are effective weapons for anything other than assault troopers, close combat specialists and melee power armors.

The Progressive Stiletto

The Stiletto is an archaic weapon, little more than a sharp spike with a handle on it. Originally used as an assassins weapon, it made a small puncture wound, and was heavy enough to punch through bone, like the skull. While this is of little use against power armor, the powered version of the weapon has several tricks up its sleeve.

The spike itself is a powered weapon, though it is a one shot usage. The spike is able to penetrate several layers of armor before its power supply is exhausted. This will cause the stiletto to become stuck into whatever it was stabbed into. The handle of the weapon contains more than just a micro-power cell, it also contains a small amount of a formidable explosive. Once the weapon becomes stuck in something, the timer activates and a few seconds later the charge explodes. This stabbin' grenade is an effective way to damage or otherwise hinder a power armor trooper. It is brutally effective against standard light armor and for removing obstacles like light doors, or making new doors in walls.

The blast is seldom strong enough to kill a heavy armor trooper, but it will compromise the function of an arm, destroy a firearm, or effectively cause a critical hit against whatever part of the armor it was stuck in. A fast thinking soldier can remove a stiletto, but while he might prevent damage to whatever it was stabbed into, it will likely cost him his hand.


The main users of the progressive stiletto are scout and recon power armor troopers and many special forces troopers will carry a few of these weapons. In actual 'trench' scenarios, the stiletto lacks the penetration or stopping power to be a regular use weapon.

Author's Note

I had the idea for the stiletto after thinking about how something like a Starcraft Ghost, or other specialist soldier (Metal Gear Solid, Tekinin cyber-ninja, etc) would go toe to toe with a heavily armored soldier. The stiletto is rammed home, possibly as an off-hand attack and then the attacker would fall back to let the explosive do its work. The exploding stiletto would naturally work well for making holes in things, like walls and doors, just as well as making holes in armor or people.

Additional Ideas (1)

The Hornet

The Hornet is a larger version of a Progressive Stiletto. Unlike the standard progressive stiletto, the Hornet is reusable. The spike and explosive charge disconnect from the handle when the weapon strikes true. The power pack in the handle can power several strikes without being recharged, and the Hornet has a variety of different loads that it can 'fire'.

The Standard Explosive - smaller than the normal Stiletto, the Hornet standard explosive is still very effective against non-powered armor, as well as busting locks, taking down supersoldiers, and severely damaging androids and mechanoids.

EMP Charge - an expensive stiletto load, the EMP creates a small but potent electromagnetic pulse. This is enough to short out or disable some electronic devices, and can play hell on androids and other non-hardened electronic systems. It is also effective for damaging things like electronic doors and cyborgs.

Poison/Acid Charge - Designed for dealing with the horrors that emerge from storm rifts, the acid/chem charge detonates forcing its chemical payload of either caustic chemicals into the target, or pumping whatever chemical it has inside of it. This ranges from neurotoxin, to tranquilizer, and whatever the aspiring pharmacopeist decides to put into it.


2013-08-23 11:33 PM » Link: [7507#88749|text]
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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Shadoweagle
August 23, 2013, 17:40
Stab Stab *Boom!*

A useful weapon! They should make kids version of it in real life; im sure it could be used effectively in todays world!

as for being stabbed by one, I would think a reflex/dexterity/speed or equivalent save would be applicable. Critically failing means it explodes in the wound. Failing means it explodes in the hand, passing means you throw it randomly away in time and a natural 20 or equivalent means you throw it and pierce the target of your choice (such as the one who stabbed you in the first place, or at least a wall near where they stand.

August 23, 2013, 19:28
You have a valid idea there, but in my mind I'm not seeing regular power armor being that agile.
August 23, 2013, 19:47
Fair enough. I was thinking it was pretty powerful if there was little defence available once you're stuck, but then again in a world filled to the brim with ranged weaponry, advanced radar and sensors and such, getting close enough to use one is a feat in itself, so perhaps it is somewhat balanced.
Voted dustyjohnson
August 23, 2013, 21:22
I'd like to see just a bit of expansion on the idea. My first thought was to have the blade fragment on detonation but with traces of rare earth magnets to mess with everything electronic it is near. Then I also considered a martingale around the wielder's wrist so you could make several stabs with it, but once the stiletto is released, the martingale will pull a pin to detonate.

I like the need for such weapons being explained. Well thought out.
August 23, 2013, 21:35

You could adapt it to become a syringe-like weapon, injecting a micro-explosive charge inside the target, thus allowing multiple uses (a clip of micro-explosives clipped on the hilt of the stilleto), plus different variations. An EMP distrupter clip (stabbing to get past the outer shield) explosives, corrosive acid and more! Then you can just stab, click a button on the top to inject, pull out with your valuable weapon and get the shite outta there!!!


This could then be used for multiple subterfuge 'infiltrate and destroy' missions.

August 28, 2013, 11:09
I like these - simple items that can be used for a lot of things. This thing really is sort of pocket-sized Bangalore Torpedo.
Voted valadaar
August 28, 2013, 11:10
Only voted
Voted MysticMoon
August 28, 2013, 20:14



Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp

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