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Comments: 7
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Rating: 2.7
Condition: Normal
ID: 6422


August 14, 2011, 5:04 am

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Cheka Man

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The Vortex Well


A new take on hell that leaves you gasping on the edge of panic.


You become aware of your surroundings slowly, unsure if this is new or you're only recovering for the last time you succumbed to your environment. You can feel yourself struggling, gripped in place by an unseen force. Around you is a world of blue. Swirling waters whip around you tightly, and you are at the center of their movements, and you almost can hope, hope to break free and shoot out from your bonds and ride the swirling waters out like a surfer can shoot out from beneath the crush of a wave crashing, crushing him in a beautiful blue tube. The air rushes around you with the water, not filling with spray, but rather being sucked away, almost like a vacuum, as if the water was consuming the air around you. As the crush of the water seems to close around you and the panic breaths you take get shallower, you see something dark in the water ahead. It doesn't seem to be coming closer to you so much as it is slowing down as it travels through the same claustrophobic current as you. The shadow beneath the ripped water walls stretches out to the limit of your vision, but looms closer in front of you, suddenly piercing the tunnel to reveal itself as a spiked paddle ended tentacle or tail as it thrashes near you, questing for the thing of interest as if your conscious presence in this prison displease it and now it will smite you with a casual pat of its wagon sized appendage. 


Pass out, be struck down, drown, suffocate, no matter which fate you hope for, you have a echoing hollow feeling of certainty that when you come to again, you'll still be at the center of this spiral, and this beastly leviathan will still be inexorably bound to you.

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Comments ( 7 )
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Voted PoisonAlchemist
August 14, 2011, 14:53

This is a really well-written description of a hell of perpetual drowning. It doesn't answer the questions of how one would get in and out of such a place or why you would want to go there but it really evokes the feeling of drowning. Who does this hell exist for? Sailors?

Voted Cheka Man
August 16, 2011, 13:35

Definatly a sailor Hell.

August 17, 2011, 15:35

This set-up leaves little room for adventuring, though.

Voted Scrasamax
August 17, 2011, 18:58
I share Echo's sentiment. This is very descriptive and well written, but how do you get there? How can you, like Virgil in Dante's Inferno escape again to warn others of their grime fate?
Voted Chaosmark
August 17, 2011, 20:20

I think this shows promise, but as others have already said, it seems a bit short for true usability. I like the demonic shadow, and would love to see more detail for it as well (after all, it's inevitable that it be encountered when visiting realm).

Voted Dossta
August 20, 2011, 18:16

The noise in this place must be incredible.  I can imagine that the longing for silence, for stillness, would eventually come to equal the longing for dry land.  Still, it is incomplete as Echo first pointed out.  A little more development would help.

August 24, 2011, 21:39

A tantalizing glimpse, but I would also like more detail. Perhaps an intro where the soul dies for the first time to answer the question of how he landed there. Maybe even a plot hook on how to get the adventurers in and out of such a hell, either looking to save a lost comrade or on a mission for information from the deceased (who would quite likely demand release as payment.)

I'm witholding my vote for now.

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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp

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