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ID: 5664


March 4, 2009, 4:08 pm

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Cheka Man

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The Accursed of Alabrin


Undead abominations born of the Light, the glow of the Accursed’s warped flesh strikes terror into those who behold it.

In the ancient days, Alabrin, King of the Light, raised His hand, and pierced the Veil of His sister, the Mistress of Shadow. And soon, mortal man did his best to imitate that mighty Lord, reaching with his magics along the path opened by the King of Light, for there was little that those men feared more than their own deaths. In this experimentation, many met with failure, and many with partial success… but for them, an incomplete success was worse than the failure.

The Failed One

Created with a complex and massive infusion of Light into the dead body, these soulless creatures are twisted in form and nature, their glowing flesh warped by unnatural, and random growths and cancers. Woefully for those who encounter them, these growths do little to weaken them, for the Light that sustains them infuses them with a dreadful strength.

Without souls, without minds, these Failed Ones desire only to sate the terrible hungers of life that rage within them, seeking to fulfill the same basic functions that all creatures must. They seek to survive, to feed, and to reproduce. Filled with these hungers, the first often falls to the desires of the second and third orders, for they are no longer able to understand the warning that is pain, and beyond, will heal rapidly even when injured, due to the power that sustains them. Typically, if their diet contained meat before their deaths, they will seemingly prefer to dine on any available flesh, regardless of it’s source, either man or beast. Perhaps worse than their habit of devouring all in their path, however, is their desire to reproduce, though it arises only occasionally. These monstrous once-men will stop at little to sate those desires when they arise, no longer respecting law or choice. Unfortunately for those they attack, children almost always result, though they are typically stillborn or cancerous at birth.

Mere damage to the flesh is not enough to kill the Failed Ones, sustained as they are by the sorcery of light, though the patternless regeneration that follows may or may not be sufficient to restore full function. Rather, that sorcery itself must be destroyed, and the creature will collapse once more into death. This is, however, often harder said than done.

The Unwilling

The victim of a more complex sorcery, one which seeks out the soul that it would bind back into the body that it is resurrecting, the Unwilling are none-the-less, unwilling to return from the realm of death, and in truth, very few have reasons compelling enough to desire to return.

Fully aware of their circumstances, the Unwilling are filled with a tremendous rage against their creator, and all those it judges similar to them, and will try to destroy them at all costs, hopefully even that of their own life.

Like the Failed Ones, the Unwilling are bound to this world by the powerful sorcery that courses through them, but unlike the Failed Ones, their soul is present to drive this sorcery in the proper direction - though they glow with the same light, their bodies are often much closer to as they were in life, save for an extremely rapid regeneration. Again, there are very few weapons that can kill the Unwilling, and the sorcery must be dispelled in some fashion to defeat one.

The Driven

The Driven are those who seize upon the thread of magic in the realm of Death, as it seeks a soul to revive, and interpose themselves upon it. Requiring a will and unfinished purpose of the highest order to be remembered in death, the Driven effectively force the living to bind their soul to the body of the one intended to be resurrected, thus gaining a second chance at life, and the price of another.

Whatever this purpose in life is, the soul of the Driven will seek to accomplish it, uncaring of the price, for it knows it is already dead. When that unfinished purpose is accomplished, the Driven will release the grip upon the sorcery that sustains it, and die once more.

As the others, it is fully sustained by the sorcery, and cannot be slain by ordinary weapons.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
March 4, 2009, 20:36
The Light can be as bad as the Darkness. Maybe some of the UnWilling were raised with the best of intentions, by those who wanted their loved ones back?
Siren no Orakio
March 4, 2009, 22:23
Well, yes. That is sort of the point. There is rarely anything in the world quite so dangerous as good intent.
Cheka Man
March 5, 2009, 14:25
Maybe I should create an Unwilling carecter.
Voted Kassil
March 6, 2009, 4:36

Siren no Orakio
March 6, 2009, 9:59
Man, that would be one productive farm.
March 6, 2009, 10:16
Particularly if the 'goal' was 'Keep my family from starving' or something along those lines...
Voted Murometz
March 16, 2009, 20:30
Undead abominations born of LIGHT! The Unwilling. Something about that, being ripped from a perfectly content death and forced to return. Shudder.
Siren no Orakio
April 4, 2009, 0:05
The Unwilling are pretty close to what standard undead should be, in my opinion. After decades of throwing zombies and skeletons around, we've forgotten the true horror of the undead, and defying the sacredness of death.
Voted valadaar
March 27, 2014, 14:26
....we've forgotten the true horror of the undead, and defying the sacredness of death....

Sweet quote right there!


Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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